#include "share/atspre_staload.hats" staload "kernel/writer.sats" extern castfn i2u8 {n: nat} (i: int n): uint8 n extern fun get_vram():<> [l: agz] (@[screenChar][N] @ l | ptr l) = "mac#" extern prfun eat_writer (pf: writer): void %{^ #define get_vram() ((void *) 0xB8000 + 1988) %} fun color_value(c : color): uint8 = case+ c of | Black() => i2u8 0 | Blue() => i2u8 1 | Green() => i2u8 2 | Cyan() => i2u8 3 | Red() => i2u8 4 | Magenta() => i2u8 5 | Brown() => i2u8 6 | LightGray() => i2u8 7 | DarkGray() => i2u8 8 | LightBlue() => i2u8 9 | LightGreen() => i2u8 10 | LightCyan() => i2u8 11 | LightRed() => i2u8 12 | Pink() => i2u8 13 | Yellow() => i2u8 14 | White() => i2u8 15 fun code_value(foreground: color, background:color): uint8 = (color_value(background) << 4) lor color_value(foreground) fun put_char (c : char, writer: &writer) : void = let val v = writer.buffer.1 val pos = writer.position in v->[writer.position] := @{ ascii_character = c, color_code = writer.color_code}; if (pos < N - 1) then writer.position := succ(pos) end implement print_char(c : char) : void = let val (pf_vram | vram) = get_vram() var writer = @{position = 0, color_code = code_value(Black,Yellow), buffer = (pf_vram | vram)} : writer in put_char(c,writer); put_char(c,writer); put_char(c,writer); put_char(c,writer); put_char(c,writer); let prval () = eat_writer writer in () end end