diff options
Diffstat (limited to 'planetwars-server/src/modules')
-rw-r--r-- | planetwars-server/src/modules/client_api.rs (renamed from planetwars-server/src/modules/bot_api.rs) | 47 | ||||
-rw-r--r-- | planetwars-server/src/modules/mod.rs | 2 |
2 files changed, 27 insertions, 22 deletions
diff --git a/planetwars-server/src/modules/bot_api.rs b/planetwars-server/src/modules/client_api.rs index 3efb1c2..7026671 100644 --- a/planetwars-server/src/modules/bot_api.rs +++ b/planetwars-server/src/modules/client_api.rs @@ -1,5 +1,8 @@ pub mod pb { - tonic::include_proto!("grpc.planetwars.bot_api"); + tonic::include_proto!("grpc.planetwars.client_api"); + + pub use player_api_client_message::ClientMessage as PlayerApiClientMessageType; + pub use player_api_server_message::ServerMessage as PlayerApiServerMessageType; } use std::collections::HashMap; @@ -24,7 +27,7 @@ use crate::GlobalConfig; use super::matches::{MatchPlayer, RunMatch}; -pub struct BotApiServer { +pub struct ClientApiServer { conn_pool: ConnectionPool, runner_config: Arc<GlobalConfig>, router: PlayerRouter, @@ -65,12 +68,12 @@ impl PlayerRouter { } #[tonic::async_trait] -impl pb::bot_api_service_server::BotApiService for BotApiServer { - type ConnectPlayerStream = UnboundedReceiverStream<Result<pb::ServerMessage, Status>>; +impl pb::client_api_service_server::ClientApiService for ClientApiServer { + type ConnectPlayerStream = UnboundedReceiverStream<Result<pb::PlayerApiServerMessage, Status>>; async fn connect_player( &self, - req: Request<Streaming<pb::ClientMessage>>, + req: Request<Streaming<pb::PlayerApiClientMessage>>, ) -> Result<Response<Self::ConnectPlayerStream>, Status> { // TODO: clean up errors let player_key = req @@ -97,8 +100,8 @@ impl pb::bot_api_service_server::BotApiService for BotApiServer { async fn create_match( &self, - req: Request<pb::MatchRequest>, - ) -> Result<Response<pb::CreatedMatch>, Status> { + req: Request<pb::CreateMatchRequest>, + ) -> Result<Response<pb::CreateMatchResponse>, Status> { // TODO: unify with matchrunner module let conn = self.conn_pool.get().await.unwrap(); @@ -131,7 +134,7 @@ impl pb::bot_api_service_server::BotApiService for BotApiServer { .await .expect("failed to create match"); - Ok(Response::new(pb::CreatedMatch { + Ok(Response::new(pb::CreateMatchResponse { match_id: created_match.base.id, player_key, // TODO: can we avoid hardcoding this? @@ -145,8 +148,8 @@ impl pb::bot_api_service_server::BotApiService for BotApiServer { // TODO: please rename me struct SyncThingData { - tx: oneshot::Sender<Streaming<pb::ClientMessage>>, - server_messages: mpsc::UnboundedReceiver<Result<pb::ServerMessage, Status>>, + tx: oneshot::Sender<Streaming<pb::PlayerApiClientMessage>>, + server_messages: mpsc::UnboundedReceiver<Result<pb::PlayerApiServerMessage, Status>>, } struct RemoteBotSpec { @@ -203,13 +206,13 @@ impl runner::BotSpec for RemoteBotSpec { async fn handle_bot_messages( player_id: u32, event_bus: Arc<Mutex<EventBus>>, - mut messages: Streaming<pb::ClientMessage>, + mut messages: Streaming<pb::PlayerApiClientMessage>, ) { // TODO: can this be writte nmore nicely? while let Some(message) = messages.message().await.unwrap() { match message.client_message { - Some(pb::client_message::ClientMessage::RequestResponse(resp)) => { - let request_id = (player_id, resp.request_id as u32); + Some(pb::PlayerApiClientMessageType::Action(resp)) => { + let request_id = (player_id, resp.action_request_id as u32); event_bus .lock() .unwrap() @@ -221,20 +224,20 @@ async fn handle_bot_messages( } struct RemoteBotHandle { - sender: mpsc::UnboundedSender<Result<pb::ServerMessage, Status>>, + sender: mpsc::UnboundedSender<Result<pb::PlayerApiServerMessage, Status>>, player_id: u32, event_bus: Arc<Mutex<EventBus>>, } impl PlayerHandle for RemoteBotHandle { fn send_request(&mut self, r: RequestMessage) { - let req = pb::PlayerRequest { - request_id: r.request_id as i32, + let req = pb::PlayerActionRequest { + action_request_id: r.request_id as i32, content: r.content, }; - let server_message = pb::ServerMessage { - server_message: Some(pb::server_message::ServerMessage::PlayerRequest(req)), + let server_message = pb::PlayerApiServerMessage { + server_message: Some(pb::PlayerApiServerMessageType::ActionRequest(req)), }; let res = self.sender.send(Ok(server_message)); @@ -282,9 +285,9 @@ async fn schedule_timeout( .resolve_request(request_id, Err(RequestError::Timeout)); } -pub async fn run_bot_api(runner_config: Arc<GlobalConfig>, pool: ConnectionPool) { +pub async fn run_client_api(runner_config: Arc<GlobalConfig>, pool: ConnectionPool) { let router = PlayerRouter::new(); - let server = BotApiServer { + let server = ClientApiServer { router, conn_pool: pool, runner_config, @@ -292,7 +295,9 @@ pub async fn run_bot_api(runner_config: Arc<GlobalConfig>, pool: ConnectionPool) let addr = SocketAddr::from(([127, 0, 0, 1], 50051)); Server::builder() - .add_service(pb::bot_api_service_server::BotApiServiceServer::new(server)) + .add_service(pb::client_api_service_server::ClientApiServiceServer::new( + server, + )) .serve(addr) .await .unwrap() diff --git a/planetwars-server/src/modules/mod.rs b/planetwars-server/src/modules/mod.rs index 1200f9d..1d3ddbf 100644 --- a/planetwars-server/src/modules/mod.rs +++ b/planetwars-server/src/modules/mod.rs @@ -1,7 +1,7 @@ // This module implements general domain logic, not directly // tied to the database or API layers. -pub mod bot_api; pub mod bots; +pub mod client_api; pub mod matches; pub mod ranking; pub mod registry; |