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-rw-r--r--planetwars-server/src/modules/client_api.rs76
1 files changed, 30 insertions, 46 deletions
diff --git a/planetwars-server/src/modules/client_api.rs b/planetwars-server/src/modules/client_api.rs
index d58e1bc..ddba3cb 100644
--- a/planetwars-server/src/modules/client_api.rs
+++ b/planetwars-server/src/modules/client_api.rs
@@ -104,16 +104,7 @@ impl pb::client_api_service_server::ClientApiService for ClientApiServer {
let client_messages = req.into_inner();
- enum ConnState {
- Connected {
- server_messages: ServerMessages,
- },
- Awaiting {
- rx: oneshot::Receiver<ServerMessages>,
- },
- }
-
- let conn_state = {
+ let server_messages_promise = {
// during this block, a lack is held on the routing table
let mut routing_table = self.router.routing_table.lock().unwrap();
@@ -132,26 +123,23 @@ impl pb::client_api_service_server::ClientApiService for ClientApiServer {
},
);
- ConnState::Awaiting { rx }
+ Promise::Awaiting(rx)
}
PlayerConnectionState::ServerConnected {
tx,
server_messages,
} => {
tx.send(client_messages).unwrap();
- ConnState::Connected { server_messages }
+ Promise::Resolved(server_messages)
}
PlayerConnectionState::ClientConnected { .. } => panic!("player already connected"),
}
};
- let server_messages = match conn_state {
- ConnState::Connected { server_messages } => server_messages,
- ConnState::Awaiting { rx } => rx
- .await
- .map_err(|_| Status::internal("failed to connect player to game"))?,
- };
-
+ let server_messages = server_messages_promise
+ .get_value()
+ .await
+ .map_err(|_| Status::internal("failed to connect player to game"))?;
Ok(Response::new(UnboundedReceiverStream::new(server_messages)))
}
@@ -230,16 +218,7 @@ impl runner::BotSpec for RemoteBotSpec {
) -> Box<dyn PlayerHandle> {
let (server_msg_snd, server_msg_recv) = mpsc::unbounded_channel();
- enum ConnState {
- Connected {
- client_messages: ClientMessages,
- },
- Awaiting {
- rx: oneshot::Receiver<ClientMessages>,
- },
- }
-
- let conn_state = {
+ let client_messages_promise = {
// during this block, we hold a lock on the routing table.
let mut routing_table = self.router.routing_table.lock().unwrap();
@@ -257,35 +236,23 @@ impl runner::BotSpec for RemoteBotSpec {
server_messages: server_msg_recv,
},
);
- ConnState::Awaiting { rx }
+ Promise::Awaiting(rx)
}
PlayerConnectionState::ClientConnected {
tx,
client_messages,
} => {
tx.send(server_msg_recv).unwrap();
- ConnState::Connected { client_messages }
+ Promise::Resolved(client_messages)
}
PlayerConnectionState::ServerConnected { .. } => panic!("server already connected"),
}
};
- let maybe_client_messages = match conn_state {
- ConnState::Connected { client_messages } => Some(client_messages),
- ConnState::Awaiting { rx } => {
- let fut = tokio::time::timeout(Duration::from_secs(10), rx);
- match fut.await {
- Ok(Ok(client_messages)) => Some(client_messages),
- _ => {
- // ensure router cleanup
- self.router.take(&self.player_key);
- None
- }
- }
- }
- };
+ let client_messages_future =
+ tokio::time::timeout(Duration::from_secs(10), client_messages_promise.get_value());
- if let Some(client_messages) = maybe_client_messages {
+ if let Ok(Ok(client_messages)) = client_messages_future.await {
tokio::spawn(handle_bot_messages(
player_id,
event_bus.clone(),
@@ -293,6 +260,9 @@ impl runner::BotSpec for RemoteBotSpec {
));
}
+ // ensure router cleanup
+ self.router.take(&self.player_key);
+
// If the player did not connect, the receiving half of `sender`
// will be dropped here, resulting in a time-out for every turn.
// This is fine for now, but
@@ -404,3 +374,17 @@ pub async fn run_client_api(runner_config: Arc<GlobalConfig>, pool: ConnectionPo
.await
.unwrap()
}
+
+enum Promise<T> {
+ Resolved(T),
+ Awaiting(oneshot::Receiver<T>),
+}
+
+impl<T> Promise<T> {
+ async fn get_value(self) -> Result<T, oneshot::error::RecvError> {
+ match self {
+ Promise::Resolved(val) => Ok(val),
+ Promise::Awaiting(rx) => rx.await,
+ }
+ }
+}