diff options
Diffstat (limited to 'web/pw-frontend/public/static/shaders/vert/simple.glsl')
-rw-r--r-- | web/pw-frontend/public/static/shaders/vert/simple.glsl | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/web/pw-frontend/public/static/shaders/vert/simple.glsl b/web/pw-frontend/public/static/shaders/vert/simple.glsl deleted file mode 100644 index 935decf..0000000 --- a/web/pw-frontend/public/static/shaders/vert/simple.glsl +++ /dev/null @@ -1,36 +0,0 @@ -#ifdef GL_ES -precision mediump float; -#endif - -attribute vec2 a_position; -attribute vec2 a_texCoord; - -uniform float u_time; - -uniform vec4 u_viewbox; // [x, y, width, height] -uniform vec2 u_resolution; -uniform mat3 u_trans; -uniform mat3 u_trans_next; - -varying vec2 v_pos; -varying vec2 v_texCoord; - -void main() { - vec3 pos = vec3(a_position, 1.0); - - mat3 trans = (u_trans_next * (1.0 - u_time)) + (u_trans * u_time); - - pos = trans * pos; - - vec2 uv = pos.xy; - - // Viewbox's center is top left, a_position's is in the center to the screen - // So translate and scale the viewbox** - uv -= u_viewbox.xy + (u_viewbox.zw * 0.5); - uv /= u_viewbox.zw * 0.5; - - v_pos = (uv.xy + 1.0) * 0.5; - - gl_Position = vec4(uv.xy, 0.0, 1.0); - v_texCoord = a_texCoord; -} |