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-rw-r--r--web/pw-frontend/public/static/shaders/frag/image.glsl14
-rw-r--r--web/pw-frontend/public/static/shaders/frag/simple.glsl15
-rw-r--r--web/pw-frontend/public/static/shaders/frag/vor.glsl18
-rw-r--r--web/pw-frontend/public/static/shaders/vert/image.glsl33
-rw-r--r--web/pw-frontend/public/static/shaders/vert/simple.glsl36
-rw-r--r--web/pw-frontend/public/static/shaders/vert/vor.glsl43
6 files changed, 0 insertions, 159 deletions
diff --git a/web/pw-frontend/public/static/shaders/frag/image.glsl b/web/pw-frontend/public/static/shaders/frag/image.glsl
deleted file mode 100644
index 69c8b91..0000000
--- a/web/pw-frontend/public/static/shaders/frag/image.glsl
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifdef GL_ES
-precision mediump float;
-#endif
-
-// Passed in from the vertex shader.
-varying vec2 v_texCoord;
-
-// The texture.
-uniform sampler2D u_texture;
-
-void main() {
- gl_FragColor = texture2D(u_texture, v_texCoord);
-// gl_FragColor = vec4(0.7, 0.7, 0.0, 1.0);
-}
diff --git a/web/pw-frontend/public/static/shaders/frag/simple.glsl b/web/pw-frontend/public/static/shaders/frag/simple.glsl
deleted file mode 100644
index 1292569..0000000
--- a/web/pw-frontend/public/static/shaders/frag/simple.glsl
+++ /dev/null
@@ -1,15 +0,0 @@
-#ifdef GL_ES
-precision mediump float;
-#endif
-
-uniform float u_step_interval;
-uniform float u_time;
-uniform vec3 u_color;
-uniform vec3 u_color_next;
-
-void main() {
-
- vec3 color = mix(u_color, u_color_next, u_time);
-
- gl_FragColor = vec4(color, 1.0);
-}
diff --git a/web/pw-frontend/public/static/shaders/frag/vor.glsl b/web/pw-frontend/public/static/shaders/frag/vor.glsl
deleted file mode 100644
index faaa68f..0000000
--- a/web/pw-frontend/public/static/shaders/frag/vor.glsl
+++ /dev/null
@@ -1,18 +0,0 @@
-#ifdef GL_ES
-precision mediump float;
-#endif
-
-#define PI 3.141592
-
-uniform float u_step_interval;
-uniform float u_time;
-uniform bool u_vor;
-
-varying float v_intensity;
-varying float v_dist;
-varying vec3 v_color;
-varying vec2 v_pos;
-
-void main() {
- gl_FragColor = vec4(v_color, (1.0 - pow(1.0 - v_intensity, 1.23)) * 0.7);
-}
diff --git a/web/pw-frontend/public/static/shaders/vert/image.glsl b/web/pw-frontend/public/static/shaders/vert/image.glsl
deleted file mode 100644
index 5dd3f56..0000000
--- a/web/pw-frontend/public/static/shaders/vert/image.glsl
+++ /dev/null
@@ -1,33 +0,0 @@
-#ifdef GL_ES
-precision mediump float;
-#endif
-
-attribute vec2 a_position;
-attribute vec2 a_texCoord;
-
-uniform float u_time;
-
-uniform vec4 u_viewbox; // [x, y, width, height]
-uniform vec2 u_resolution;
-uniform mat3 u_trans;
-
-varying vec2 v_pos;
-varying vec2 v_texCoord;
-
-void main() {
- vec3 pos = vec3(a_position, 1.0);
-
- pos = u_trans * pos;
-
- vec2 uv = pos.xy;
-
- // Viewbox's center is top left, a_position's is in the center to the screen
- // So translate and scale the viewbox**
- uv -= u_viewbox.xy + (u_viewbox.zw * 0.5);
- uv /= u_viewbox.zw * 0.5;
-
- v_pos = (uv.xy + 1.0) * 0.5;
-
- gl_Position = vec4(uv.xy, 0.0, 1.0);
- v_texCoord = a_texCoord;
-}
diff --git a/web/pw-frontend/public/static/shaders/vert/simple.glsl b/web/pw-frontend/public/static/shaders/vert/simple.glsl
deleted file mode 100644
index 935decf..0000000
--- a/web/pw-frontend/public/static/shaders/vert/simple.glsl
+++ /dev/null
@@ -1,36 +0,0 @@
-#ifdef GL_ES
-precision mediump float;
-#endif
-
-attribute vec2 a_position;
-attribute vec2 a_texCoord;
-
-uniform float u_time;
-
-uniform vec4 u_viewbox; // [x, y, width, height]
-uniform vec2 u_resolution;
-uniform mat3 u_trans;
-uniform mat3 u_trans_next;
-
-varying vec2 v_pos;
-varying vec2 v_texCoord;
-
-void main() {
- vec3 pos = vec3(a_position, 1.0);
-
- mat3 trans = (u_trans_next * (1.0 - u_time)) + (u_trans * u_time);
-
- pos = trans * pos;
-
- vec2 uv = pos.xy;
-
- // Viewbox's center is top left, a_position's is in the center to the screen
- // So translate and scale the viewbox**
- uv -= u_viewbox.xy + (u_viewbox.zw * 0.5);
- uv /= u_viewbox.zw * 0.5;
-
- v_pos = (uv.xy + 1.0) * 0.5;
-
- gl_Position = vec4(uv.xy, 0.0, 1.0);
- v_texCoord = a_texCoord;
-}
diff --git a/web/pw-frontend/public/static/shaders/vert/vor.glsl b/web/pw-frontend/public/static/shaders/vert/vor.glsl
deleted file mode 100644
index 75747c4..0000000
--- a/web/pw-frontend/public/static/shaders/vert/vor.glsl
+++ /dev/null
@@ -1,43 +0,0 @@
-#ifdef GL_ES
-precision mediump float;
-#endif
-
-attribute vec2 a_pos;
-attribute vec2 a_center;
-attribute float a_own;
-attribute float a_intensity;
-
-uniform vec3 u_planet_colours[$PLANETS * 2];
-uniform vec4 u_viewbox; // [x, y, width, height]
-uniform vec2 u_resolution;
-uniform float u_time;
-
-varying float v_intensity;
-varying float v_dist;
-varying vec2 v_pos;
-varying vec3 v_color;
-
-void main() {
- v_intensity = a_intensity;
- v_dist = distance(a_pos * u_resolution , a_center * u_resolution);
-
- int own = int(a_own);
-
- vec2 uv = a_pos;
-
- // Viewbox's center is top left, a_position's is in the center to the screen
- // So translate and scale the viewbox**
- uv -= u_viewbox.xy + (u_viewbox.zw * 0.5);
- uv /= u_viewbox.zw * 0.5;
- v_pos = uv.xy;
-
- // v_pos = (uv.xy + 1.0) * 0.5;
-
- if (own < 0) {
- v_color = vec3(0., 0., 0.);
- } else {
- v_color = mix(u_planet_colours[own * 2], u_planet_colours[own * 2 + 1], u_time);
- }
-
- gl_Position = vec4(uv.xy, 0.0, 1.0);
-}