diff options
Diffstat (limited to 'web/pw-frontend/src/lib/visualizer/webgl/index.ts')
-rw-r--r-- | web/pw-frontend/src/lib/visualizer/webgl/index.ts | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/web/pw-frontend/src/lib/visualizer/webgl/index.ts b/web/pw-frontend/src/lib/visualizer/webgl/index.ts new file mode 100644 index 0000000..fdb7886 --- /dev/null +++ b/web/pw-frontend/src/lib/visualizer/webgl/index.ts @@ -0,0 +1,122 @@ +import { Uniform4f, Uniform1f, Uniform2f, ShaderFactory, UniformMatrix3fv, Uniform3f } from './shader'; +import { resizeCanvasToDisplaySize, FPSCounter, onload2promise, Resizer, url_to_mesh } from "./util"; +import { VertexBuffer, IndexBuffer } from './buffer'; +import { VertexArray, VertexBufferLayout } from './vertexBufferLayout'; +import { Renderer } from './renderer'; +import { Texture } from './texture'; + +const URL = window.location.origin+window.location.pathname; +const LOCATION = URL.substring(0, URL.lastIndexOf("/") + 1); + +async function create_texture_from_svg(gl: WebGLRenderingContext, name: string, path: string, width: number, height: number): Promise<Texture> { + + const [mesh, factory] = await Promise.all([ + url_to_mesh(path), + ShaderFactory.create_factory(LOCATION + "static/shaders/frag/static_color.glsl", LOCATION + "static/shaders/vert/svg.glsl") + ]); + + const program = factory.create_shader(gl); + const renderer = new Renderer(); + + var positionBuffer = new VertexBuffer(gl, mesh.positions); + var layout = new VertexBufferLayout(); + layout.push(gl.FLOAT, 3, 4, "a_position"); + + const vao = new VertexArray(); + vao.addBuffer(positionBuffer, layout); + + program.bind(gl); + vao.bind(gl, program); + + var indexBuffer = new IndexBuffer(gl, mesh.cells); + indexBuffer.bind(gl); + + renderer.addToDraw(indexBuffer, vao, program, {}); + + return Texture.fromRenderer(gl, name, width, height, renderer); +} + + +async function main() { + + // Get A WebGL context + var canvas = <HTMLCanvasElement>document.getElementById("c"); + const resolution = [canvas.width, canvas.height]; + + const resizer = new Resizer(canvas, [-10, -10, 20, 20], true); + + var gl = canvas.getContext("webgl"); + if (!gl) { + return; + } + + const mesh = await url_to_mesh("static/res/images/earth.svg"); + console.log(Math.max(...mesh.positions), Math.min(...mesh.positions)); + const renderer = new Renderer(); + + const factory = await ShaderFactory.create_factory(LOCATION + "static/shaders/frag/static_color.glsl", LOCATION + "static/shaders/vert/simple.glsl"); + const program = factory.create_shader(gl); + + var positionBuffer = new VertexBuffer(gl, mesh.positions); + var layout = new VertexBufferLayout(); + layout.push(gl.FLOAT, 3, 4, "a_position"); + // layout.push(gl.FLOAT, 2, 4, "a_tex"); + + const vao = new VertexArray(); + vao.addBuffer(positionBuffer, layout); + + resizeCanvasToDisplaySize(<HTMLCanvasElement>gl.canvas); + + // Tell WebGL how to convert from clip space to pixels + gl.viewport(0, 0, gl.canvas.width, gl.canvas.height); + + // Clear the canvas + gl.clearColor(0, 0, 0, 0); + gl.clear(gl.COLOR_BUFFER_BIT); + + gl.enable(gl.BLEND); + gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); + + program.bind(gl); + vao.bind(gl, program); + + var indexBuffer = new IndexBuffer(gl, mesh.cells); + indexBuffer.bind(gl); + + renderer.addToDraw(indexBuffer, vao, program, {}); + + const counter = new FPSCounter(); + + const step = function (time: number) { + + // console.log(resizer.get_viewbox()); + + program.uniform(gl, "u_time", new Uniform1f(time * 0.001)); + program.uniform(gl, "u_mouse", new Uniform2f(resizer.get_mouse_pos())); + program.uniform(gl, "u_viewbox", new Uniform4f(resizer.get_viewbox())); + program.uniform(gl, "u_resolution", new Uniform2f(resolution)); + program.uniform(gl, "u_trans", new UniformMatrix3fv([1, 0, 0, 0, 1, 0, 0, 0, 1])); + program.uniform(gl, "u_color", new Uniform3f(1.0, 0.5, 0.0)); + + renderer.render(gl); + + counter.frame(time); + requestAnimationFrame(step); + } + + requestAnimationFrame(step); +} + + +main(); + +document.getElementById("loader").classList.remove("loading"); + +// const loader = document.getElementById("loader"); +// setInterval(() => { +// if (loader.classList.contains("loading")) { +// loader.classList.remove("loading") +// } else { +// loader.classList.add("loading"); +// } +// }, 2000); |