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-rw-r--r--web/pw-visualizer/assets/shaders/vert/simple.glsl36
1 files changed, 36 insertions, 0 deletions
diff --git a/web/pw-visualizer/assets/shaders/vert/simple.glsl b/web/pw-visualizer/assets/shaders/vert/simple.glsl
new file mode 100644
index 0000000..935decf
--- /dev/null
+++ b/web/pw-visualizer/assets/shaders/vert/simple.glsl
@@ -0,0 +1,36 @@
+#ifdef GL_ES
+precision mediump float;
+#endif
+
+attribute vec2 a_position;
+attribute vec2 a_texCoord;
+
+uniform float u_time;
+
+uniform vec4 u_viewbox; // [x, y, width, height]
+uniform vec2 u_resolution;
+uniform mat3 u_trans;
+uniform mat3 u_trans_next;
+
+varying vec2 v_pos;
+varying vec2 v_texCoord;
+
+void main() {
+ vec3 pos = vec3(a_position, 1.0);
+
+ mat3 trans = (u_trans_next * (1.0 - u_time)) + (u_trans * u_time);
+
+ pos = trans * pos;
+
+ vec2 uv = pos.xy;
+
+ // Viewbox's center is top left, a_position's is in the center to the screen
+ // So translate and scale the viewbox**
+ uv -= u_viewbox.xy + (u_viewbox.zw * 0.5);
+ uv /= u_viewbox.zw * 0.5;
+
+ v_pos = (uv.xy + 1.0) * 0.5;
+
+ gl_Position = vec4(uv.xy, 0.0, 1.0);
+ v_texCoord = a_texCoord;
+}