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-rw-r--r--web/pw-visualizer/assets/res/earth.pngbin0 -> 12873 bytes
-rw-r--r--web/pw-visualizer/assets/shaders/frag/image.glsl1
-rw-r--r--web/pw-visualizer/assets/shaders/frag/masked_image.glsl21
3 files changed, 21 insertions, 1 deletions
diff --git a/web/pw-visualizer/assets/res/earth.png b/web/pw-visualizer/assets/res/earth.png
new file mode 100644
index 0000000..7897e32
--- /dev/null
+++ b/web/pw-visualizer/assets/res/earth.png
Binary files differ
diff --git a/web/pw-visualizer/assets/shaders/frag/image.glsl b/web/pw-visualizer/assets/shaders/frag/image.glsl
index 69c8b91..f8d62c9 100644
--- a/web/pw-visualizer/assets/shaders/frag/image.glsl
+++ b/web/pw-visualizer/assets/shaders/frag/image.glsl
@@ -10,5 +10,4 @@ uniform sampler2D u_texture;
void main() {
gl_FragColor = texture2D(u_texture, v_texCoord);
-// gl_FragColor = vec4(0.7, 0.7, 0.0, 1.0);
}
diff --git a/web/pw-visualizer/assets/shaders/frag/masked_image.glsl b/web/pw-visualizer/assets/shaders/frag/masked_image.glsl
new file mode 100644
index 0000000..da0c787
--- /dev/null
+++ b/web/pw-visualizer/assets/shaders/frag/masked_image.glsl
@@ -0,0 +1,21 @@
+#ifdef GL_ES
+precision mediump float;
+#endif
+
+// Passed in from the vertex shader.
+varying vec2 v_texCoord;
+
+uniform float u_step_interval;
+uniform float u_time;
+uniform vec3 u_color;
+uniform vec3 u_color_next;
+
+
+// The texture.
+uniform sampler2D u_texture;
+
+void main() {
+ float alpha = texture2D(u_texture, v_texCoord).a;
+ vec3 color = mix(u_color, u_color_next, u_time);
+ gl_FragColor = vec4(color, alpha);
+}