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-rw-r--r--web/pw-visualizer/src/index.ts29
1 files changed, 16 insertions, 13 deletions
diff --git a/web/pw-visualizer/src/index.ts b/web/pw-visualizer/src/index.ts
index bee1bab..4231707 100644
--- a/web/pw-visualizer/src/index.ts
+++ b/web/pw-visualizer/src/index.ts
@@ -24,7 +24,7 @@ import { VertexBufferLayout, VertexArray } from "./webgl/vertexBufferLayout";
import { defaultLabelFactory, LabelFactory, Align, Label } from "./webgl/text";
import { VoronoiBuilder } from "./voronoi/voronoi";
import * as assets from "./assets";
-import { Texture } from "./webgl/texture";
+import { loadImage, Texture } from "./webgl/texture";
function to_bbox(box: number[]): BBox {
@@ -585,16 +585,16 @@ export class GameInstance {
}
var game_instance: GameInstance;
-var textures: Texture[];
+var texture_images: HTMLImageElement[];
var shaders: Dictionary<ShaderFactory>;
export async function set_instance(source: string): Promise<GameInstance> {
- // TODO: embed shader programs
- if (!textures || !shaders) {
- const texture_promises = [
- Texture.fromImage(GL, assets.fontPng, "font"),
- Texture.fromImage(GL, assets.shipPng, "ship"),
- Texture.fromImage(GL, assets.earthPng, "earth")
+ // TODO: this loading code is a mess. Please clean me up!
+ if (!texture_images || !shaders) {
+ const image_promises = [
+ loadImage(assets.fontPng),
+ loadImage(assets.shipPng),
+ loadImage(assets.earthPng),
];
const shader_promies = [
@@ -633,8 +633,8 @@ export async function set_instance(source: string): Promise<GameInstance> {
];
let shaders_array: [string, ShaderFactory][];
- [textures, shaders_array] = await Promise.all([
- Promise.all(texture_promises),
+ [texture_images, shaders_array] = await Promise.all([
+ Promise.all(image_promises),
Promise.all(shader_promies),
]);
@@ -643,12 +643,15 @@ export async function set_instance(source: string): Promise<GameInstance> {
}
resizeCanvasToDisplaySize(CANVAS);
+ const fontTexture = Texture.fromImage(GL, texture_images[0], "font");
+ const shipTexture = Texture.fromImage(GL, texture_images[1], "ship");
+ const earthTexture = Texture.fromImage(GL, texture_images[2], "earth");
game_instance = new GameInstance(
Game.new(source),
- textures.slice(2),
- textures[1],
- textures[0],
+ [earthTexture],
+ shipTexture,
+ fontTexture,
shaders
);