From 0c6d978442b244ca3f29c1ffdd44b5007ae7ad93 Mon Sep 17 00:00:00 2001 From: Ilion Beyst Date: Wed, 29 Dec 2021 21:24:57 +0100 Subject: separate out visualizer library --- web/planetwars-rs/Cargo.toml | 44 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 web/planetwars-rs/Cargo.toml (limited to 'web/planetwars-rs/Cargo.toml') diff --git a/web/planetwars-rs/Cargo.toml b/web/planetwars-rs/Cargo.toml new file mode 100644 index 0000000..a5dc949 --- /dev/null +++ b/web/planetwars-rs/Cargo.toml @@ -0,0 +1,44 @@ +[package] +name = "planetwars-rs" +version = "0.1.0" +authors = ["ajuvercr "] +edition = "2018" + +[package.metadata.wasm-pack.profile.release] +wasm-opt = ["-Oz", "--enable-mutable-globals"] + +[lib] +crate-type = ["cdylib", "rlib"] + +[features] +default = ["console_error_panic_hook"] + +[dependencies] +wasm-bindgen = "0.2.63" + +# The `console_error_panic_hook` crate provides better debugging of panics by +# logging them with `console.error`. This is great for development, but requires +# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for +# code size when deploying. +console_error_panic_hook = { version = "0.1.6", optional = true } + +# `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size +# compared to the default allocator's ~10K. It is slower than the default +# allocator, however. +# +# Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now. +wee_alloc = { version = "0.4.5", optional = true } +serde = "1.0.100" +serde_derive = "1.0.100" +serde_json = "1.0" +octoon-math = "0.1.7" +voronoi = "0.1.4" + +[dev-dependencies] +wasm-bindgen-test = "0.3.13" + +[profile.release] +# Tell `rustc` to optimize for small code size. +opt-level = "s" + +[workspace] \ No newline at end of file -- cgit v1.2.3