From 71ee6c99e963d96286cae8d0bfc2f20a9c9c920b Mon Sep 17 00:00:00 2001 From: Ilion Beyst Date: Wed, 29 Dec 2021 22:54:30 +0100 Subject: move assets to visualizer package --- web/pw-frontend/public/static/shaders/frag/image.glsl | 14 -------------- web/pw-frontend/public/static/shaders/frag/simple.glsl | 15 --------------- web/pw-frontend/public/static/shaders/frag/vor.glsl | 18 ------------------ 3 files changed, 47 deletions(-) delete mode 100644 web/pw-frontend/public/static/shaders/frag/image.glsl delete mode 100644 web/pw-frontend/public/static/shaders/frag/simple.glsl delete mode 100644 web/pw-frontend/public/static/shaders/frag/vor.glsl (limited to 'web/pw-frontend/public/static/shaders/frag') diff --git a/web/pw-frontend/public/static/shaders/frag/image.glsl b/web/pw-frontend/public/static/shaders/frag/image.glsl deleted file mode 100644 index 69c8b91..0000000 --- a/web/pw-frontend/public/static/shaders/frag/image.glsl +++ /dev/null @@ -1,14 +0,0 @@ -#ifdef GL_ES -precision mediump float; -#endif - -// Passed in from the vertex shader. -varying vec2 v_texCoord; - -// The texture. -uniform sampler2D u_texture; - -void main() { - gl_FragColor = texture2D(u_texture, v_texCoord); -// gl_FragColor = vec4(0.7, 0.7, 0.0, 1.0); -} diff --git a/web/pw-frontend/public/static/shaders/frag/simple.glsl b/web/pw-frontend/public/static/shaders/frag/simple.glsl deleted file mode 100644 index 1292569..0000000 --- a/web/pw-frontend/public/static/shaders/frag/simple.glsl +++ /dev/null @@ -1,15 +0,0 @@ -#ifdef GL_ES -precision mediump float; -#endif - -uniform float u_step_interval; -uniform float u_time; -uniform vec3 u_color; -uniform vec3 u_color_next; - -void main() { - - vec3 color = mix(u_color, u_color_next, u_time); - - gl_FragColor = vec4(color, 1.0); -} diff --git a/web/pw-frontend/public/static/shaders/frag/vor.glsl b/web/pw-frontend/public/static/shaders/frag/vor.glsl deleted file mode 100644 index faaa68f..0000000 --- a/web/pw-frontend/public/static/shaders/frag/vor.glsl +++ /dev/null @@ -1,18 +0,0 @@ -#ifdef GL_ES -precision mediump float; -#endif - -#define PI 3.141592 - -uniform float u_step_interval; -uniform float u_time; -uniform bool u_vor; - -varying float v_intensity; -varying float v_dist; -varying vec3 v_color; -varying vec2 v_pos; - -void main() { - gl_FragColor = vec4(v_color, (1.0 - pow(1.0 - v_intensity, 1.23)) * 0.7); -} -- cgit v1.2.3