From 71ee6c99e963d96286cae8d0bfc2f20a9c9c920b Mon Sep 17 00:00:00 2001 From: Ilion Beyst Date: Wed, 29 Dec 2021 22:54:30 +0100 Subject: move assets to visualizer package --- .../public/static/shaders/vert/image.glsl | 33 ----------------- .../public/static/shaders/vert/simple.glsl | 36 ------------------ .../public/static/shaders/vert/vor.glsl | 43 ---------------------- 3 files changed, 112 deletions(-) delete mode 100644 web/pw-frontend/public/static/shaders/vert/image.glsl delete mode 100644 web/pw-frontend/public/static/shaders/vert/simple.glsl delete mode 100644 web/pw-frontend/public/static/shaders/vert/vor.glsl (limited to 'web/pw-frontend/public/static/shaders/vert') diff --git a/web/pw-frontend/public/static/shaders/vert/image.glsl b/web/pw-frontend/public/static/shaders/vert/image.glsl deleted file mode 100644 index 5dd3f56..0000000 --- a/web/pw-frontend/public/static/shaders/vert/image.glsl +++ /dev/null @@ -1,33 +0,0 @@ -#ifdef GL_ES -precision mediump float; -#endif - -attribute vec2 a_position; -attribute vec2 a_texCoord; - -uniform float u_time; - -uniform vec4 u_viewbox; // [x, y, width, height] -uniform vec2 u_resolution; -uniform mat3 u_trans; - -varying vec2 v_pos; -varying vec2 v_texCoord; - -void main() { - vec3 pos = vec3(a_position, 1.0); - - pos = u_trans * pos; - - vec2 uv = pos.xy; - - // Viewbox's center is top left, a_position's is in the center to the screen - // So translate and scale the viewbox** - uv -= u_viewbox.xy + (u_viewbox.zw * 0.5); - uv /= u_viewbox.zw * 0.5; - - v_pos = (uv.xy + 1.0) * 0.5; - - gl_Position = vec4(uv.xy, 0.0, 1.0); - v_texCoord = a_texCoord; -} diff --git a/web/pw-frontend/public/static/shaders/vert/simple.glsl b/web/pw-frontend/public/static/shaders/vert/simple.glsl deleted file mode 100644 index 935decf..0000000 --- a/web/pw-frontend/public/static/shaders/vert/simple.glsl +++ /dev/null @@ -1,36 +0,0 @@ -#ifdef GL_ES -precision mediump float; -#endif - -attribute vec2 a_position; -attribute vec2 a_texCoord; - -uniform float u_time; - -uniform vec4 u_viewbox; // [x, y, width, height] -uniform vec2 u_resolution; -uniform mat3 u_trans; -uniform mat3 u_trans_next; - -varying vec2 v_pos; -varying vec2 v_texCoord; - -void main() { - vec3 pos = vec3(a_position, 1.0); - - mat3 trans = (u_trans_next * (1.0 - u_time)) + (u_trans * u_time); - - pos = trans * pos; - - vec2 uv = pos.xy; - - // Viewbox's center is top left, a_position's is in the center to the screen - // So translate and scale the viewbox** - uv -= u_viewbox.xy + (u_viewbox.zw * 0.5); - uv /= u_viewbox.zw * 0.5; - - v_pos = (uv.xy + 1.0) * 0.5; - - gl_Position = vec4(uv.xy, 0.0, 1.0); - v_texCoord = a_texCoord; -} diff --git a/web/pw-frontend/public/static/shaders/vert/vor.glsl b/web/pw-frontend/public/static/shaders/vert/vor.glsl deleted file mode 100644 index 75747c4..0000000 --- a/web/pw-frontend/public/static/shaders/vert/vor.glsl +++ /dev/null @@ -1,43 +0,0 @@ -#ifdef GL_ES -precision mediump float; -#endif - -attribute vec2 a_pos; -attribute vec2 a_center; -attribute float a_own; -attribute float a_intensity; - -uniform vec3 u_planet_colours[$PLANETS * 2]; -uniform vec4 u_viewbox; // [x, y, width, height] -uniform vec2 u_resolution; -uniform float u_time; - -varying float v_intensity; -varying float v_dist; -varying vec2 v_pos; -varying vec3 v_color; - -void main() { - v_intensity = a_intensity; - v_dist = distance(a_pos * u_resolution , a_center * u_resolution); - - int own = int(a_own); - - vec2 uv = a_pos; - - // Viewbox's center is top left, a_position's is in the center to the screen - // So translate and scale the viewbox** - uv -= u_viewbox.xy + (u_viewbox.zw * 0.5); - uv /= u_viewbox.zw * 0.5; - v_pos = uv.xy; - - // v_pos = (uv.xy + 1.0) * 0.5; - - if (own < 0) { - v_color = vec3(0., 0., 0.); - } else { - v_color = mix(u_planet_colours[own * 2], u_planet_colours[own * 2 + 1], u_time); - } - - gl_Position = vec4(uv.xy, 0.0, 1.0); -} -- cgit v1.2.3