From 81781489963dca8488607ef9c0e61fdde2cfd25b Mon Sep 17 00:00:00 2001 From: Ilion Beyst Date: Thu, 29 Sep 2022 21:14:52 +0200 Subject: rules: clarify combat resolution --- web/pw-server/src/routes/docs/rules.md | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'web/pw-server/src/routes') diff --git a/web/pw-server/src/routes/docs/rules.md b/web/pw-server/src/routes/docs/rules.md index 4d37729..116e62c 100644 --- a/web/pw-server/src/routes/docs/rules.md +++ b/web/pw-server/src/routes/docs/rules.md @@ -79,14 +79,20 @@ between its origin and destination planet. Each turn, one additional ship will be constructed on each player-owned planet. Neutral planets do not construct ships. -Ships will only battle on planets. Combat resolution is simple: every ship destroys one enemy -ship, last man standing gets to keep the planet. When no player has ships remaining, the planet will turn neutral. +After arriving at a planet, fleets belonging to the same player will merge. +When multiple players are present on the planet, their fleets will enter combat after merging. + +The largest fleet will win the fight, losing an amount of ships equal to the size of the second-largest fleet. +Its owner will now occupy the planet, and all other fleets will be destroyed. + +When players tie for the largest fleet, all fleets are destroyed, and the planet will end up neutral. A turn progresses as follows: 1. Construct ships 2. Dispatch expeditions -3. Arrivals & combat resolution +3. Arrivals +4. Combat It is not allowed for players to abandon a planet - at least one ship should remain at all times. Note that you are still allowed to dispatch the full ship count you observe in the game state, -- cgit v1.2.3