From 270476e0387201c85aa686254eb2f4a33205b7d1 Mon Sep 17 00:00:00 2001 From: Ilion Beyst Date: Mon, 18 Jul 2022 07:40:01 +0200 Subject: use texture for rendering planets --- web/pw-visualizer/assets/shaders/frag/image.glsl | 1 - 1 file changed, 1 deletion(-) (limited to 'web/pw-visualizer/assets/shaders/frag/image.glsl') diff --git a/web/pw-visualizer/assets/shaders/frag/image.glsl b/web/pw-visualizer/assets/shaders/frag/image.glsl index 69c8b91..f8d62c9 100644 --- a/web/pw-visualizer/assets/shaders/frag/image.glsl +++ b/web/pw-visualizer/assets/shaders/frag/image.glsl @@ -10,5 +10,4 @@ uniform sampler2D u_texture; void main() { gl_FragColor = texture2D(u_texture, v_texCoord); -// gl_FragColor = vec4(0.7, 0.7, 0.0, 1.0); } -- cgit v1.2.3