From 71ee6c99e963d96286cae8d0bfc2f20a9c9c920b Mon Sep 17 00:00:00 2001 From: Ilion Beyst Date: Wed, 29 Dec 2021 22:54:30 +0100 Subject: move assets to visualizer package --- web/pw-visualizer/assets/shaders/frag/image.glsl | 14 ++++++++++++++ web/pw-visualizer/assets/shaders/frag/simple.glsl | 15 +++++++++++++++ web/pw-visualizer/assets/shaders/frag/vor.glsl | 18 ++++++++++++++++++ 3 files changed, 47 insertions(+) create mode 100644 web/pw-visualizer/assets/shaders/frag/image.glsl create mode 100644 web/pw-visualizer/assets/shaders/frag/simple.glsl create mode 100644 web/pw-visualizer/assets/shaders/frag/vor.glsl (limited to 'web/pw-visualizer/assets/shaders/frag') diff --git a/web/pw-visualizer/assets/shaders/frag/image.glsl b/web/pw-visualizer/assets/shaders/frag/image.glsl new file mode 100644 index 0000000..69c8b91 --- /dev/null +++ b/web/pw-visualizer/assets/shaders/frag/image.glsl @@ -0,0 +1,14 @@ +#ifdef GL_ES +precision mediump float; +#endif + +// Passed in from the vertex shader. +varying vec2 v_texCoord; + +// The texture. +uniform sampler2D u_texture; + +void main() { + gl_FragColor = texture2D(u_texture, v_texCoord); +// gl_FragColor = vec4(0.7, 0.7, 0.0, 1.0); +} diff --git a/web/pw-visualizer/assets/shaders/frag/simple.glsl b/web/pw-visualizer/assets/shaders/frag/simple.glsl new file mode 100644 index 0000000..1292569 --- /dev/null +++ b/web/pw-visualizer/assets/shaders/frag/simple.glsl @@ -0,0 +1,15 @@ +#ifdef GL_ES +precision mediump float; +#endif + +uniform float u_step_interval; +uniform float u_time; +uniform vec3 u_color; +uniform vec3 u_color_next; + +void main() { + + vec3 color = mix(u_color, u_color_next, u_time); + + gl_FragColor = vec4(color, 1.0); +} diff --git a/web/pw-visualizer/assets/shaders/frag/vor.glsl b/web/pw-visualizer/assets/shaders/frag/vor.glsl new file mode 100644 index 0000000..faaa68f --- /dev/null +++ b/web/pw-visualizer/assets/shaders/frag/vor.glsl @@ -0,0 +1,18 @@ +#ifdef GL_ES +precision mediump float; +#endif + +#define PI 3.141592 + +uniform float u_step_interval; +uniform float u_time; +uniform bool u_vor; + +varying float v_intensity; +varying float v_dist; +varying vec3 v_color; +varying vec2 v_pos; + +void main() { + gl_FragColor = vec4(v_color, (1.0 - pow(1.0 - v_intensity, 1.23)) * 0.7); +} -- cgit v1.2.3