From d68731a11488851ed61df4685bb3f9b53a46c09f Mon Sep 17 00:00:00 2001 From: Ilion Beyst Date: Mon, 5 Sep 2022 19:21:37 +0200 Subject: translate rules view to markdown --- web/pw-server/src/lib/components/RulesView.svelte | 124 ---------------------- web/pw-server/src/routes/__layout.svelte | 2 +- web/pw-server/src/routes/docs.svelte | 14 --- web/pw-server/src/routes/docs/rules.md | 86 ++++++++++++++- 4 files changed, 85 insertions(+), 141 deletions(-) delete mode 100644 web/pw-server/src/lib/components/RulesView.svelte delete mode 100644 web/pw-server/src/routes/docs.svelte (limited to 'web') diff --git a/web/pw-server/src/lib/components/RulesView.svelte b/web/pw-server/src/lib/components/RulesView.svelte deleted file mode 100644 index c7d4a4a..0000000 --- a/web/pw-server/src/lib/components/RulesView.svelte +++ /dev/null @@ -1,124 +0,0 @@ -
-
-

How to play

-

- In every game turn, your bot will receive a json-encoded line on stdin, describing the current - state of the game. Each state will hold a set of planets, and a set of spaceship fleets - traveling between the planets (expeditions). -

-

Example game state:

-
{`
-  {
-    "planets": [
-      {
-        "ship_count": 2,
-        "x": -2.0,
-        "y": 0.0,
-        "owner": 1,
-        "name": "your planet"
-      },
-      {
-        "ship_count": 4,
-        "x": 2.0,
-        "y": 0.0,
-        "owner": 2,
-        "name": "enemy planet"
-      },
-      {
-        "ship_count": 2,
-        "x": 0.0,
-        "y": 2.0,
-        "owner": null,
-        "name": "neutral planet"
-      }
-    ],
-    "expeditions": [
-      {
-        "id": 169,
-        "ship_count": 8,
-        "origin": "your planet",
-        "destination": "enemy planet",
-        "owner": 1,
-        "turns_remaining": 2
-      }
-    ]
-  }
-  `}
- -

- The owner field holds a player number when the planet is held by a player, and is - null otherwise. Your bot is always referred to as player 1.
- Each turn, every player-owned planet will gain one additional ship.
- Planets will never move during the game. -

- -

- Every turn, you may send out expeditions to conquer other planets. You can do this by writing - a json-encoded line to stdout: -

- -

Example command:

-
{`
-  {
-    "moves": [
-      {
-        "origin": "your planet",
-        "destination": "enemy planet",
-        "ship_count": 2
-      }
-    ]
-  }
-  `}
-  
-

- All players send out their commands simultaneously, so there is no turn order. You may send as - many commands as you please. -

- -

- The amount of turns an expedition will travel is equal to the ceiled euclidean distance - between its origin and destination planet. -

- -

- Ships will only battle on planets. Combat resolution is simple: every ship destroys one enemy - ship, last man standing gets to keep the planet. -

- -

- The game will end when no enemy player ships remain (neutral ships may survive), or when the - turn limit is reached. The default limit is 100 turns. -

- -

- You can code your bot in python 3.10. You have the entire stdlib at your disposal.
- If you'd like additional libraries or a different programming language, feel free to nag the administrator. -

- -

TL;DR

-

- Head over to the editor view to get started - a working example is provided.
- Feel free to just hit the play button to see how it works! -

-
-
- - diff --git a/web/pw-server/src/routes/__layout.svelte b/web/pw-server/src/routes/__layout.svelte index 86acf5b..4baefce 100644 --- a/web/pw-server/src/routes/__layout.svelte +++ b/web/pw-server/src/routes/__layout.svelte @@ -17,7 +17,7 @@ Leaderboard