use crate::db::matches::{self, MatchState}; use crate::modules::bots::save_code_bundle; use crate::util::gen_alphanumeric; use crate::{ConnectionPool, BOTS_DIR, MAPS_DIR, MATCHES_DIR}; use axum::extract::Extension; use axum::Json; use hyper::StatusCode; use planetwars_matchrunner::{docker_runner::DockerBotSpec, run_match, MatchConfig, MatchPlayer}; use serde::{Deserialize, Serialize}; use std::path::PathBuf; use super::matches::ApiMatch; const PYTHON_IMAGE: &'static str = "python:3.10-slim-buster"; const SIMPLEBOT_PATH: &'static str = "../simplebot"; #[derive(Serialize, Deserialize, Debug)] pub struct SubmitBotParams { pub bot_name: Option, pub code: String, } #[derive(Serialize, Deserialize)] pub struct SubmitBotResponse { #[serde(rename = "match")] pub match_data: ApiMatch, } /// submit python code for a bot, which will face off /// with a demo bot. Return a played match. pub async fn submit_bot( Json(params): Json, Extension(pool): Extension, ) -> Result, StatusCode> { let conn = pool.get().await.expect("could not get database connection"); let code_bundle = save_code_bundle(¶ms.code, None, &conn) // TODO: can we recover from this? .expect("could not save bot code"); let log_file_name = format!("{}.log", gen_alphanumeric(16)); let uploaded_bot_dir = PathBuf::from(BOTS_DIR).join(&code_bundle.path); // play the match let match_config = MatchConfig { map_path: PathBuf::from(MAPS_DIR).join("hex.json"), map_name: "hex".to_string(), log_path: PathBuf::from(MATCHES_DIR).join(&log_file_name), players: vec![ MatchPlayer { name: "player".to_string(), bot_spec: Box::new(DockerBotSpec { code_path: uploaded_bot_dir, image: PYTHON_IMAGE.to_string(), argv: vec!["python".to_string(), "bot.py".to_string()], }), }, MatchPlayer { name: "simplebot".to_string(), bot_spec: Box::new(DockerBotSpec { code_path: PathBuf::from(SIMPLEBOT_PATH), image: PYTHON_IMAGE.to_string(), argv: vec!["python".to_string(), "simplebot.py".to_string()], }), }, ], }; // store match in database let new_match_data = matches::NewMatch { state: MatchState::Playing, log_path: &log_file_name, }; // TODO: set match players let match_data = matches::create_match(&new_match_data, &[], &conn).expect("failed to create match"); tokio::spawn(run_match_task( match_data.base.id, match_config, pool.clone(), )); let api_match = super::matches::match_data_to_api(match_data); Ok(Json(SubmitBotResponse { match_data: api_match, })) } async fn run_match_task(match_id: i32, match_config: MatchConfig, connection_pool: ConnectionPool) { run_match(match_config).await; let conn = connection_pool .get() .await .expect("could not get database connection"); matches::set_match_state(match_id, MatchState::Finished, &conn) .expect("failed to update match state"); }