use crate::db; use crate::db::matches::{FullMatchData, FullMatchPlayerData, MatchPlayerData, MatchState}; use crate::modules::bots::save_code_bundle; use crate::util::gen_alphanumeric; use crate::{ConnectionPool, BOTS_DIR, MAPS_DIR, MATCHES_DIR}; use axum::extract::Extension; use axum::Json; use hyper::StatusCode; use planetwars_matchrunner::BotSpec; use planetwars_matchrunner::{docker_runner::DockerBotSpec, run_match, MatchConfig, MatchPlayer}; use serde::{Deserialize, Serialize}; use std::path::PathBuf; use super::matches::ApiMatch; const PYTHON_IMAGE: &str = "python:3.10-slim-buster"; const OPPONENT_NAME: &str = "simplebot"; #[derive(Serialize, Deserialize, Debug)] pub struct SubmitBotParams { pub code: String, // TODO: would it be better to pass an ID here? pub opponent_name: Option, } #[derive(Serialize, Deserialize)] pub struct SubmitBotResponse { #[serde(rename = "match")] pub match_data: ApiMatch, } fn code_bundle_to_botspec(code_bundle: &db::bots::CodeBundle) -> Box { let bundle_path = PathBuf::from(BOTS_DIR).join(&code_bundle.path); Box::new(DockerBotSpec { code_path: bundle_path, image: PYTHON_IMAGE.to_string(), argv: vec!["python".to_string(), "bot.py".to_string()], }) } /// submit python code for a bot, which will face off /// with a demo bot. Return a played match. pub async fn submit_bot( Json(params): Json, Extension(pool): Extension, ) -> Result, StatusCode> { let conn = pool.get().await.expect("could not get database connection"); let opponent_name = params .opponent_name .unwrap_or_else(|| OPPONENT_NAME.to_string()); let opponent = db::bots::find_bot_by_name(&opponent_name, &conn).map_err(|_| StatusCode::BAD_REQUEST)?; let opponent_code_bundle = db::bots::active_code_bundle(opponent.id, &conn).map_err(|_| StatusCode::BAD_REQUEST)?; let player_code_bundle = save_code_bundle(¶ms.code, None, &conn) // TODO: can we recover from this? .expect("could not save bot code"); let log_file_name = format!("{}.log", gen_alphanumeric(16)); // play the match let match_config = MatchConfig { map_path: PathBuf::from(MAPS_DIR).join("hex.json"), map_name: "hex".to_string(), log_path: PathBuf::from(MATCHES_DIR).join(&log_file_name), players: vec![ MatchPlayer { name: "player".to_string(), bot_spec: code_bundle_to_botspec(&player_code_bundle), }, MatchPlayer { name: OPPONENT_NAME.to_string(), bot_spec: code_bundle_to_botspec(&opponent_code_bundle), }, ], }; // store match in database let new_match_data = db::matches::NewMatch { state: MatchState::Playing, log_path: &log_file_name, }; let new_match_players = [ MatchPlayerData { code_bundle_id: player_code_bundle.id, }, MatchPlayerData { code_bundle_id: opponent_code_bundle.id, }, ]; let match_data = db::matches::create_match(&new_match_data, &new_match_players, &conn) .expect("failed to create match"); tokio::spawn(run_match_task( match_data.base.id, match_config, pool.clone(), )); // TODO: avoid clones let full_match_data = FullMatchData { base: match_data.base, match_players: vec![ FullMatchPlayerData { base: match_data.match_players[0].clone(), code_bundle: player_code_bundle, bot: None, }, FullMatchPlayerData { base: match_data.match_players[1].clone(), code_bundle: opponent_code_bundle, bot: Some(opponent), }, ], }; let api_match = super::matches::match_data_to_api(full_match_data); Ok(Json(SubmitBotResponse { match_data: api_match, })) } async fn run_match_task(match_id: i32, match_config: MatchConfig, connection_pool: ConnectionPool) { run_match(match_config).await; let conn = connection_pool .get() .await .expect("could not get database connection"); db::matches::set_match_state(match_id, MatchState::Finished, &conn) .expect("failed to update match state"); }