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authorIlion Beyst <ilion.beyst@gmail.com>2022-09-05 19:21:37 +0200
committerIlion Beyst <ilion.beyst@gmail.com>2022-09-05 19:21:37 +0200
commitd68731a11488851ed61df4685bb3f9b53a46c09f (patch)
treead5939bfccaf0f497f8e1ec605007b2bdbe935a9
parentdcb0a2bde871638c1b8813c0eccac25aa556e05c (diff)
downloadplanetwars.dev-d68731a11488851ed61df4685bb3f9b53a46c09f.tar.xz
planetwars.dev-d68731a11488851ed61df4685bb3f9b53a46c09f.zip
translate rules view to markdown
-rw-r--r--web/pw-server/src/lib/components/RulesView.svelte124
-rw-r--r--web/pw-server/src/routes/__layout.svelte2
-rw-r--r--web/pw-server/src/routes/docs.svelte14
-rw-r--r--web/pw-server/src/routes/docs/rules.md86
4 files changed, 85 insertions, 141 deletions
diff --git a/web/pw-server/src/lib/components/RulesView.svelte b/web/pw-server/src/lib/components/RulesView.svelte
deleted file mode 100644
index c7d4a4a..0000000
--- a/web/pw-server/src/lib/components/RulesView.svelte
+++ /dev/null
@@ -1,124 +0,0 @@
-<div class="container">
- <div class="game-rules">
- <h2 class="title">How to play</h2>
- <p>
- In every game turn, your bot will receive a json-encoded line on stdin, describing the current
- state of the game. Each state will hold a set of planets, and a set of spaceship fleets
- traveling between the planets (<em>expeditions</em>).
- </p>
- <p>Example game state:</p>
- <pre>{`
- {
- "planets": [
- {
- "ship_count": 2,
- "x": -2.0,
- "y": 0.0,
- "owner": 1,
- "name": "your planet"
- },
- {
- "ship_count": 4,
- "x": 2.0,
- "y": 0.0,
- "owner": 2,
- "name": "enemy planet"
- },
- {
- "ship_count": 2,
- "x": 0.0,
- "y": 2.0,
- "owner": null,
- "name": "neutral planet"
- }
- ],
- "expeditions": [
- {
- "id": 169,
- "ship_count": 8,
- "origin": "your planet",
- "destination": "enemy planet",
- "owner": 1,
- "turns_remaining": 2
- }
- ]
- }
- `}</pre>
-
- <p>
- The <code>owner</code> field holds a player number when the planet is held by a player, and is
- <code>null</code> otherwise. Your bot is always referred to as player 1.<br />
- Each turn, every player-owned planet will gain one additional ship. <br />
- Planets will never move during the game.
- </p>
-
- <p>
- Every turn, you may send out expeditions to conquer other planets. You can do this by writing
- a json-encoded line to stdout:
- </p>
-
- <p>Example command:</p>
- <pre>{`
- {
- "moves": [
- {
- "origin": "your planet",
- "destination": "enemy planet",
- "ship_count": 2
- }
- ]
- }
- `}
- </pre>
- <p>
- All players send out their commands simultaneously, so there is no turn order. You may send as
- many commands as you please.
- </p>
-
- <p>
- The amount of turns an expedition will travel is equal to the ceiled euclidean distance
- between its origin and destination planet.
- </p>
-
- <p>
- Ships will only battle on planets. Combat resolution is simple: every ship destroys one enemy
- ship, last man standing gets to keep the planet.
- </p>
-
- <p>
- The game will end when no enemy player ships remain (neutral ships may survive), or when the
- turn limit is reached. The default limit is 100 turns.
- </p>
-
- <p>
- You can code your bot in python 3.10. You have the entire stdlib at your disposal. <br />
- If you'd like additional libraries or a different programming language, feel free to nag the administrator.
- </p>
-
- <h3 class="tldr">TL;DR</h3>
- <p>
- Head over to the editor view to get started - a working example is provided. <br />
- Feel free to just hit the play button to see how it works!
- </p>
- </div>
-</div>
-
-<style lang="scss">
- .container {
- overflow-y: scroll;
- height: 100%;
- box-sizing: border-box;
- }
- .game-rules {
- padding: 15px 30px;
- max-width: 800px;
- }
-
- .game-rules p {
- padding-top: 1.5em;
- }
-
- .game-rules .tldr {
- padding-top: 3em;
- }
-</style>
diff --git a/web/pw-server/src/routes/__layout.svelte b/web/pw-server/src/routes/__layout.svelte
index 86acf5b..4baefce 100644
--- a/web/pw-server/src/routes/__layout.svelte
+++ b/web/pw-server/src/routes/__layout.svelte
@@ -17,7 +17,7 @@
<a href="/leaderboard">Leaderboard</a>
</div>
<div class="navbar-item">
- <a href="/docs">How to play</a>
+ <a href="/docs/rules">How to play</a>
</div>
</div>
<div class="navbar-right">
diff --git a/web/pw-server/src/routes/docs.svelte b/web/pw-server/src/routes/docs.svelte
deleted file mode 100644
index c7357c0..0000000
--- a/web/pw-server/src/routes/docs.svelte
+++ /dev/null
@@ -1,14 +0,0 @@
-<script>
- import RulesView from "$lib/components/RulesView.svelte";
-</script>
-
-<div class="container">
- <RulesView />
-</div>
-
-<style scoped lang="scss">
- .container {
- max-width: 800px;
- margin: 0 auto;
- }
-</style>
diff --git a/web/pw-server/src/routes/docs/rules.md b/web/pw-server/src/routes/docs/rules.md
index 75d99a6..45a72c7 100644
--- a/web/pw-server/src/routes/docs/rules.md
+++ b/web/pw-server/src/routes/docs/rules.md
@@ -1,3 +1,85 @@
-# Rules
-Hello welcome on the rules page \ No newline at end of file
+## How to play
+In every game turn, your bot will receive a json-encoded line on stdin, describing the current
+state of the game. Each state will hold a set of planets, and a set of spaceship fleets
+traveling between the planets (_expeditions_).
+
+Example game state:
+
+```json
+ {
+ "planets": [
+ {
+ "ship_count": 2,
+ "x": -2.0,
+ "y": 0.0,
+ "owner": 1,
+ "name": "your planet"
+ },
+ {
+ "ship_count": 4,
+ "x": 2.0,
+ "y": 0.0,
+ "owner": 2,
+ "name": "enemy planet"
+ },
+ {
+ "ship_count": 2,
+ "x": 0.0,
+ "y": 2.0,
+ "owner": null,
+ "name": "neutral planet"
+ }
+ ],
+ "expeditions": [
+ {
+ "id": 169,
+ "ship_count": 8,
+ "origin": "your planet",
+ "destination": "enemy planet",
+ "owner": 1,
+ "turns_remaining": 2
+ }
+ ]
+ }
+```
+
+The `owner` field holds a player number when the planet is held by a player, and is
+`null` otherwise. Your bot is always referred to as player 1.
+Each turn, every player-owned planet will gain one additional ship.
+Planets will never move during the game.
+
+Every turn, you may send out expeditions to conquer other planets. You can do this by writing
+a json-encoded line to stdout:
+
+Example command:
+```json
+ {
+ "moves": [
+ {
+ "origin": "your planet",
+ "destination": "enemy planet",
+ "ship_count": 2
+ }
+ ]
+ }
+```
+
+All players send out their commands simultaneously, so there is no turn order. You may send as
+many commands as you please.
+
+The amount of turns an expedition will travel is equal to the ceiled euclidean distance
+between its origin and destination planet.
+
+Ships will only battle on planets. Combat resolution is simple: every ship destroys one enemy
+ship, last man standing gets to keep the planet.
+
+The game will end when no enemy player ships remain (neutral ships may survive), or when the
+turn limit is reached. The default limit is 100 turns.
+
+You can code your bot in python 3.10. You have the entire stdlib at your disposal.
+If you'd like additional libraries or a different programming language, feel free to nag the administrator.
+
+### TL;DR
+Head over to the editor view to get started - a working example is provided.
+Feel free to just hit the play button to see how it works!