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authorIlion Beyst <ilion.beyst@gmail.com>2021-12-29 21:24:57 +0100
committerIlion Beyst <ilion.beyst@gmail.com>2021-12-29 21:25:29 +0100
commit0c6d978442b244ca3f29c1ffdd44b5007ae7ad93 (patch)
treebaae5fa459a49ecd362e548e0649e2f58c669a70 /web/planetwars-rs/src/utils.rs
parent3eeaab6cec70e7a06a99a1ac2662974f71064bee (diff)
downloadplanetwars.dev-0c6d978442b244ca3f29c1ffdd44b5007ae7ad93.tar.xz
planetwars.dev-0c6d978442b244ca3f29c1ffdd44b5007ae7ad93.zip
separate out visualizer library
Diffstat (limited to 'web/planetwars-rs/src/utils.rs')
-rw-r--r--web/planetwars-rs/src/utils.rs65
1 files changed, 65 insertions, 0 deletions
diff --git a/web/planetwars-rs/src/utils.rs b/web/planetwars-rs/src/utils.rs
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+pub fn set_panic_hook() {
+ // When the `console_error_panic_hook` feature is enabled, we can call the
+ // `set_panic_hook` function at least once during initialization, and then
+ // we will get better error messages if our code ever panics.
+ //
+ // For more details see
+ // https://github.com/rustwasm/console_error_panic_hook#readme
+ #[cfg(feature = "console_error_panic_hook")]
+ console_error_panic_hook::set_once();
+}
+
+/// this is total extra, so it the planet viewbox is like 100px wide, it will now be in total 110 pixels wide
+static VIEWBOX_SCALE: f32 = 0.1;
+
+pub static COLORS: [[f32; 3]; 10] = [
+ [0.5, 0.5, 0.5],
+ [1.0, 0.50, 0.0], // #FF8000
+ [0.0, 0.50, 1.0], // #0080ff
+ [1.0, 0.4, 0.58], // #FF6693
+ [0.24, 0.79, 0.33], // #3fcb55
+ [0.79, 0.76, 0.24], // #cbc33f
+ [0.81, 0.25, 0.91], // #cf40e9
+ [0.94, 0.32, 0.32], // #FF3F0D
+ [0.11, 0.93, 0.94], // #1beef0
+ [0.05, 0.77, 1.0], // #0DC5FF
+];
+
+use super::types;
+
+pub fn caclulate_viewbox(planets: &Vec<types::Planet>) -> Vec<f32> {
+ let mut iter = planets.iter();
+
+ let init = match iter.next() {
+ Some(p) => (p.x, p.y, p.x, p.y),
+ None => return vec![0.0, 0.0, 0.0, 0.0],
+ };
+ let (min_x, min_y, max_x, max_y) =
+ planets
+ .iter()
+ .fold(init, |(min_x, min_y, max_x, max_y), p| {
+ (
+ min_x.min(p.x),
+ min_y.min(p.y),
+ max_x.max(p.x),
+ max_y.max(p.y),
+ )
+ });
+
+ let (width, height) = (max_x - min_x, max_y - min_y);
+ let (dx, dy) = (
+ (VIEWBOX_SCALE * width).max(6.0),
+ (VIEWBOX_SCALE * height).max(6.0),
+ );
+
+ vec![min_x - dx / 2.0, min_y - dy / 2.0, width + dx, height + dy]
+}
+
+pub fn get_planets(planets: &Vec<types::Planet>, r: f32) -> Vec<f32> {
+ planets.iter().fold(Vec::new(), |mut cum, p| {
+ cum.push(p.x);
+ cum.push(p.y);
+ cum.push(r);
+ cum
+ })
+}