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author | Ilion Beyst <ilion.beyst@gmail.com> | 2021-12-22 13:59:13 +0100 |
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committer | Ilion Beyst <ilion.beyst@gmail.com> | 2021-12-22 13:59:13 +0100 |
commit | 96ee00242f350b391dcc1cf4d72a442c969f565e (patch) | |
tree | a9c57feb105200556c76559b3c775d159c98aef9 /web/pw-frontend/public/static/shaders/frag/image.glsl | |
parent | 218ebc3b8f5024a0813f8378b83d91dbb9aa7db2 (diff) | |
download | planetwars.dev-96ee00242f350b391dcc1cf4d72a442c969f565e.tar.xz planetwars.dev-96ee00242f350b391dcc1cf4d72a442c969f565e.zip |
add pw-frontend
Diffstat (limited to 'web/pw-frontend/public/static/shaders/frag/image.glsl')
-rw-r--r-- | web/pw-frontend/public/static/shaders/frag/image.glsl | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/web/pw-frontend/public/static/shaders/frag/image.glsl b/web/pw-frontend/public/static/shaders/frag/image.glsl new file mode 100644 index 0000000..69c8b91 --- /dev/null +++ b/web/pw-frontend/public/static/shaders/frag/image.glsl @@ -0,0 +1,14 @@ +#ifdef GL_ES +precision mediump float; +#endif + +// Passed in from the vertex shader. +varying vec2 v_texCoord; + +// The texture. +uniform sampler2D u_texture; + +void main() { + gl_FragColor = texture2D(u_texture, v_texCoord); +// gl_FragColor = vec4(0.7, 0.7, 0.0, 1.0); +} |