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authorIlion Beyst <ilion.beyst@gmail.com>2021-12-29 21:24:57 +0100
committerIlion Beyst <ilion.beyst@gmail.com>2021-12-29 21:25:29 +0100
commit0c6d978442b244ca3f29c1ffdd44b5007ae7ad93 (patch)
treebaae5fa459a49ecd362e548e0649e2f58c669a70 /web/pw-visualizer/src/webgl/index.ts
parent3eeaab6cec70e7a06a99a1ac2662974f71064bee (diff)
downloadplanetwars.dev-0c6d978442b244ca3f29c1ffdd44b5007ae7ad93.tar.xz
planetwars.dev-0c6d978442b244ca3f29c1ffdd44b5007ae7ad93.zip
separate out visualizer library
Diffstat (limited to 'web/pw-visualizer/src/webgl/index.ts')
-rw-r--r--web/pw-visualizer/src/webgl/index.ts122
1 files changed, 122 insertions, 0 deletions
diff --git a/web/pw-visualizer/src/webgl/index.ts b/web/pw-visualizer/src/webgl/index.ts
new file mode 100644
index 0000000..fdb7886
--- /dev/null
+++ b/web/pw-visualizer/src/webgl/index.ts
@@ -0,0 +1,122 @@
+import { Uniform4f, Uniform1f, Uniform2f, ShaderFactory, UniformMatrix3fv, Uniform3f } from './shader';
+import { resizeCanvasToDisplaySize, FPSCounter, onload2promise, Resizer, url_to_mesh } from "./util";
+import { VertexBuffer, IndexBuffer } from './buffer';
+import { VertexArray, VertexBufferLayout } from './vertexBufferLayout';
+import { Renderer } from './renderer';
+import { Texture } from './texture';
+
+const URL = window.location.origin+window.location.pathname;
+const LOCATION = URL.substring(0, URL.lastIndexOf("/") + 1);
+
+async function create_texture_from_svg(gl: WebGLRenderingContext, name: string, path: string, width: number, height: number): Promise<Texture> {
+
+ const [mesh, factory] = await Promise.all([
+ url_to_mesh(path),
+ ShaderFactory.create_factory(LOCATION + "static/shaders/frag/static_color.glsl", LOCATION + "static/shaders/vert/svg.glsl")
+ ]);
+
+ const program = factory.create_shader(gl);
+ const renderer = new Renderer();
+
+ var positionBuffer = new VertexBuffer(gl, mesh.positions);
+ var layout = new VertexBufferLayout();
+ layout.push(gl.FLOAT, 3, 4, "a_position");
+
+ const vao = new VertexArray();
+ vao.addBuffer(positionBuffer, layout);
+
+ program.bind(gl);
+ vao.bind(gl, program);
+
+ var indexBuffer = new IndexBuffer(gl, mesh.cells);
+ indexBuffer.bind(gl);
+
+ renderer.addToDraw(indexBuffer, vao, program, {});
+
+ return Texture.fromRenderer(gl, name, width, height, renderer);
+}
+
+
+async function main() {
+
+ // Get A WebGL context
+ var canvas = <HTMLCanvasElement>document.getElementById("c");
+ const resolution = [canvas.width, canvas.height];
+
+ const resizer = new Resizer(canvas, [-10, -10, 20, 20], true);
+
+ var gl = canvas.getContext("webgl");
+ if (!gl) {
+ return;
+ }
+
+ const mesh = await url_to_mesh("static/res/images/earth.svg");
+ console.log(Math.max(...mesh.positions), Math.min(...mesh.positions));
+ const renderer = new Renderer();
+
+ const factory = await ShaderFactory.create_factory(LOCATION + "static/shaders/frag/static_color.glsl", LOCATION + "static/shaders/vert/simple.glsl");
+ const program = factory.create_shader(gl);
+
+ var positionBuffer = new VertexBuffer(gl, mesh.positions);
+ var layout = new VertexBufferLayout();
+ layout.push(gl.FLOAT, 3, 4, "a_position");
+ // layout.push(gl.FLOAT, 2, 4, "a_tex");
+
+ const vao = new VertexArray();
+ vao.addBuffer(positionBuffer, layout);
+
+ resizeCanvasToDisplaySize(<HTMLCanvasElement>gl.canvas);
+
+ // Tell WebGL how to convert from clip space to pixels
+ gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
+
+ // Clear the canvas
+ gl.clearColor(0, 0, 0, 0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+
+ gl.enable(gl.BLEND);
+ gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
+
+ program.bind(gl);
+ vao.bind(gl, program);
+
+ var indexBuffer = new IndexBuffer(gl, mesh.cells);
+ indexBuffer.bind(gl);
+
+ renderer.addToDraw(indexBuffer, vao, program, {});
+
+ const counter = new FPSCounter();
+
+ const step = function (time: number) {
+
+ // console.log(resizer.get_viewbox());
+
+ program.uniform(gl, "u_time", new Uniform1f(time * 0.001));
+ program.uniform(gl, "u_mouse", new Uniform2f(resizer.get_mouse_pos()));
+ program.uniform(gl, "u_viewbox", new Uniform4f(resizer.get_viewbox()));
+ program.uniform(gl, "u_resolution", new Uniform2f(resolution));
+ program.uniform(gl, "u_trans", new UniformMatrix3fv([1, 0, 0, 0, 1, 0, 0, 0, 1]));
+ program.uniform(gl, "u_color", new Uniform3f(1.0, 0.5, 0.0));
+
+ renderer.render(gl);
+
+ counter.frame(time);
+ requestAnimationFrame(step);
+ }
+
+ requestAnimationFrame(step);
+}
+
+
+main();
+
+document.getElementById("loader").classList.remove("loading");
+
+// const loader = document.getElementById("loader");
+// setInterval(() => {
+// if (loader.classList.contains("loading")) {
+// loader.classList.remove("loading")
+// } else {
+// loader.classList.add("loading");
+// }
+// }, 2000);