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author | Ilion Beyst <ilion.beyst@gmail.com> | 2022-07-18 21:03:34 +0200 |
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committer | Ilion Beyst <ilion.beyst@gmail.com> | 2022-07-18 21:03:34 +0200 |
commit | 7daf8f643798ce76733006f8469890bf1a3fd05e (patch) | |
tree | d755c4f0979f56792684b109d263624aef4baaad /web/pw-visualizer/src/webgl/index.ts | |
parent | 608d05bc167c57d190d3c06f250b5e4a5662e77e (diff) | |
parent | d092f5d89c0fda5cc67349d5489b4ef1b294e053 (diff) | |
download | planetwars.dev-7daf8f643798ce76733006f8469890bf1a3fd05e.tar.xz planetwars.dev-7daf8f643798ce76733006f8469890bf1a3fd05e.zip |
Merge branch 'next'
Diffstat (limited to 'web/pw-visualizer/src/webgl/index.ts')
-rw-r--r-- | web/pw-visualizer/src/webgl/index.ts | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/web/pw-visualizer/src/webgl/index.ts b/web/pw-visualizer/src/webgl/index.ts index 1742713..8d785ef 100644 --- a/web/pw-visualizer/src/webgl/index.ts +++ b/web/pw-visualizer/src/webgl/index.ts @@ -57,8 +57,8 @@ async function main() { return; } + // TODO: do we still need this? const mesh = await url_to_mesh("static/res/images/earth.svg"); - console.log(Math.max(...mesh.positions), Math.min(...mesh.positions)); const renderer = new Renderer(); const factory = await ShaderFactory.create_factory(assets.simpleFragmentShader, assets.simpleVertexShader); |