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authorIlion Beyst <ilion.beyst@gmail.com>2022-11-06 21:44:56 +0100
committerIlion Beyst <ilion.beyst@gmail.com>2022-11-06 21:44:56 +0100
commit9ed7d7ab2fc70f971aa18d61f5ea04b346c836a3 (patch)
treeeb3c73ca2fdcdcb2a7ede69ae066c289d3f14883 /web/pw-visualizer/src
parentfdc2ab9421c6a38c6bbd9b621c4da4f2c147a773 (diff)
downloadplanetwars.dev-9ed7d7ab2fc70f971aa18d61f5ea04b346c836a3.tar.xz
planetwars.dev-9ed7d7ab2fc70f971aa18d61f5ea04b346c836a3.zip
render planet names
Diffstat (limited to 'web/pw-visualizer/src')
-rw-r--r--web/pw-visualizer/src/index.ts29
1 files changed, 27 insertions, 2 deletions
diff --git a/web/pw-visualizer/src/index.ts b/web/pw-visualizer/src/index.ts
index 97bdb3d..4c99311 100644
--- a/web/pw-visualizer/src/index.ts
+++ b/web/pw-visualizer/src/index.ts
@@ -140,6 +140,7 @@ export class GameInstance {
renderer: Renderer;
planet_count: number;
+ planet_names: string[];
vor_builder: VoronoiBuilder;
@@ -162,7 +163,12 @@ export class GameInstance {
) {
this.game = game;
const planets = game.get_planets();
- this.planet_count = planets.length;
+ this.planet_count = planets.length / 3;
+
+ this.planet_names = [];
+ for (let i = 0; i < this.planet_count; i++) {
+ this.planet_names.push(this.game.get_planet_name(i));
+ }
this.shader = shaders["normal"].create_shader(GL, {
MAX_CIRCLES: "" + planets.length,
@@ -285,7 +291,7 @@ export class GameInstance {
1,
0,
-planets[i * 3],
- -planets[i * 3 + 1] - 1.171875,
+ -planets[i * 3 + 1] + 0.2 - 2*1.171875,
1,
]);
@@ -293,6 +299,24 @@ export class GameInstance {
this.planet_labels.push(label);
this.renderer.addRenderable(label.getRenderable(), LAYERS.planet_label);
}
+
+ {
+ const transform = new UniformMatrix3fv([
+ 1,
+ 0,
+ 0,
+ 0,
+ 1,
+ 0,
+ -planets[i * 3],
+ -planets[i * 3 + 1] + 0.2 - 1*1.171875,
+ 1,
+ ]);
+
+ const label = this.msdf_text_factory.build(GL, transform);
+ label.setText(GL, this.planet_names[i], Align.Middle, Align.Begin);
+ this.renderer.addRenderable(label.getRenderable(), LAYERS.planet_label);
+ }
}
}
@@ -337,6 +361,7 @@ export class GameInstance {
this.planet_labels[i].setText(
GL,
+ // this.planet_names[i] + " " +
"" + planet_ships[i],
Align.Middle,
Align.Begin