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-rw-r--r--planetwars-matchrunner/src/pw_match.rs136
1 files changed, 136 insertions, 0 deletions
diff --git a/planetwars-matchrunner/src/pw_match.rs b/planetwars-matchrunner/src/pw_match.rs
new file mode 100644
index 0000000..42bc9d2
--- /dev/null
+++ b/planetwars-matchrunner/src/pw_match.rs
@@ -0,0 +1,136 @@
+use super::match_context::{MatchCtx, RequestResult};
+use futures::stream::futures_unordered::FuturesUnordered;
+use futures::{FutureExt, StreamExt};
+use serde::{Deserialize, Serialize};
+use tokio::time::Duration;
+
+use serde_json;
+
+use std::convert::TryInto;
+
+pub use planetwars_rules::config::{Config, Map};
+
+use planetwars_rules::protocol::{self as proto, PlayerAction};
+use planetwars_rules::serializer as pw_serializer;
+use planetwars_rules::{PlanetWars, PwConfig};
+
+#[derive(Debug, Clone, Serialize, Deserialize)]
+#[serde(rename_all = "camelCase")]
+pub struct MatchConfig {
+ pub map_name: String,
+ pub max_turns: usize,
+}
+
+pub struct PwMatch {
+ match_ctx: MatchCtx,
+ match_state: PlanetWars,
+}
+
+impl PwMatch {
+ pub fn create(match_ctx: MatchCtx, config: PwConfig) -> Self {
+ // TODO: this is kind of hacked together at the moment
+ let match_state = PlanetWars::create(config, match_ctx.players().len());
+
+ PwMatch {
+ match_state,
+ match_ctx,
+ }
+ }
+
+ pub async fn run(mut self) {
+ while !self.match_state.is_finished() {
+ let player_messages = self.prompt_players().await;
+
+ for (player_id, turn) in player_messages {
+ let res = self.execute_action(player_id, turn);
+ if let Some(err) = action_errors(res) {
+ let info_str = serde_json::to_string(&err).unwrap();
+ self.match_ctx.send_info(player_id as u32, info_str);
+ }
+ }
+ self.match_state.step();
+
+ // Log state
+ let state = self.match_state.serialize_state();
+ self.match_ctx
+ .log_string(serde_json::to_string(&state).unwrap());
+ }
+ }
+
+ async fn prompt_players(&mut self) -> Vec<(usize, RequestResult<Vec<u8>>)> {
+ // borrow these outside closure to make the borrow checker happy
+ let state = self.match_state.state();
+ let match_ctx = &mut self.match_ctx;
+
+ // TODO: this numbering is really messy.
+ // Get rid of the distinction between player_num
+ // and player_id.
+
+ self.match_state
+ .state()
+ .players
+ .iter()
+ .filter(|p| p.alive)
+ .map(move |player| {
+ let state_for_player = pw_serializer::serialize_rotated(&state, player.id - 1);
+ match_ctx
+ .request(
+ player.id.try_into().unwrap(),
+ serde_json::to_vec(&state_for_player).unwrap(),
+ Duration::from_millis(1000),
+ )
+ .map(move |resp| (player.id, resp))
+ })
+ .collect::<FuturesUnordered<_>>()
+ .collect::<Vec<_>>()
+ .await
+ }
+
+ fn execute_action(
+ &mut self,
+ player_num: usize,
+ turn: RequestResult<Vec<u8>>,
+ ) -> proto::PlayerAction {
+ let turn = match turn {
+ Err(_timeout) => return proto::PlayerAction::Timeout,
+ Ok(data) => data,
+ };
+
+ let action: proto::Action = match serde_json::from_slice(&turn) {
+ Err(err) => return proto::PlayerAction::ParseError(err.to_string()),
+ Ok(action) => action,
+ };
+
+ let commands = action
+ .commands
+ .into_iter()
+ .map(|command| {
+ let res = self.match_state.execute_command(player_num, &command);
+ proto::PlayerCommand {
+ command,
+ error: res.err(),
+ }
+ })
+ .collect();
+
+ return proto::PlayerAction::Commands(commands);
+ }
+}
+
+fn action_errors(action: PlayerAction) -> Option<PlayerAction> {
+ match action {
+ PlayerAction::Commands(commands) => {
+ let failed = commands
+ .into_iter()
+ .filter(|cmd| cmd.error.is_some())
+ .collect::<Vec<_>>();
+
+ if failed.is_empty() {
+ None
+ } else {
+ Some(PlayerAction::Commands(failed))
+ }
+ }
+ e => Some(e),
+ }
+}