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-rw-r--r--web/pw-frontend/public/static/shaders/vert/vor.glsl43
1 files changed, 0 insertions, 43 deletions
diff --git a/web/pw-frontend/public/static/shaders/vert/vor.glsl b/web/pw-frontend/public/static/shaders/vert/vor.glsl
deleted file mode 100644
index 75747c4..0000000
--- a/web/pw-frontend/public/static/shaders/vert/vor.glsl
+++ /dev/null
@@ -1,43 +0,0 @@
-#ifdef GL_ES
-precision mediump float;
-#endif
-
-attribute vec2 a_pos;
-attribute vec2 a_center;
-attribute float a_own;
-attribute float a_intensity;
-
-uniform vec3 u_planet_colours[$PLANETS * 2];
-uniform vec4 u_viewbox; // [x, y, width, height]
-uniform vec2 u_resolution;
-uniform float u_time;
-
-varying float v_intensity;
-varying float v_dist;
-varying vec2 v_pos;
-varying vec3 v_color;
-
-void main() {
- v_intensity = a_intensity;
- v_dist = distance(a_pos * u_resolution , a_center * u_resolution);
-
- int own = int(a_own);
-
- vec2 uv = a_pos;
-
- // Viewbox's center is top left, a_position's is in the center to the screen
- // So translate and scale the viewbox**
- uv -= u_viewbox.xy + (u_viewbox.zw * 0.5);
- uv /= u_viewbox.zw * 0.5;
- v_pos = uv.xy;
-
- // v_pos = (uv.xy + 1.0) * 0.5;
-
- if (own < 0) {
- v_color = vec3(0., 0., 0.);
- } else {
- v_color = mix(u_planet_colours[own * 2], u_planet_colours[own * 2 + 1], u_time);
- }
-
- gl_Position = vec4(uv.xy, 0.0, 1.0);
-}