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-rw-r--r--web/pw-frontend/package.json6
-rw-r--r--web/pw-frontend/planetwars-rs/Cargo.toml8
-rw-r--r--web/pw-frontend/src/main.ts4
-rw-r--r--web/pw-frontend/vite.config.js2
4 files changed, 11 insertions, 9 deletions
diff --git a/web/pw-frontend/package.json b/web/pw-frontend/package.json
index d1c9c72..2f31ebb 100644
--- a/web/pw-frontend/package.json
+++ b/web/pw-frontend/package.json
@@ -5,10 +5,12 @@
"scripts": {
"dev": "vite",
"build": "vite build",
+ "wasm": "wasm-pack build ./planetwars-rs --target web",
"preview": "vite preview",
"check": "svelte-check --tsconfig ./tsconfig.json"
},
"devDependencies": {
+ "@originjs/vite-plugin-commonjs": "^1.0.1",
"@sveltejs/vite-plugin-svelte": "^1.0.0-next.30",
"@tsconfig/svelte": "^2.0.1",
"rollup-plugin-polyfill-node": "^0.8.0",
@@ -17,13 +19,13 @@
"svelte-preprocess": "^4.9.8",
"tslib": "^2.3.1",
"typescript": "^4.4.4",
- "vite": "^2.7.2"
+ "vite": "^2.7.2",
+ "vite-plugin-wasm-pack": "^0.1.9"
},
"dependencies": {
"buffer": "^6.0.3",
"extract-svg-path": "^2.1.0",
"load-svg": "^1.0.0",
- "planetwars-rs": "file:./planetwars-rs/pkg",
"svg-mesh-3d": "^1.1.0",
"ts-heap": "^1.1.3"
}
diff --git a/web/pw-frontend/planetwars-rs/Cargo.toml b/web/pw-frontend/planetwars-rs/Cargo.toml
index 31b4d6c..a5dc949 100644
--- a/web/pw-frontend/planetwars-rs/Cargo.toml
+++ b/web/pw-frontend/planetwars-rs/Cargo.toml
@@ -14,20 +14,20 @@ crate-type = ["cdylib", "rlib"]
default = ["console_error_panic_hook"]
[dependencies]
-wasm-bindgen = "0.2"
+wasm-bindgen = "0.2.63"
# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
-console_error_panic_hook = { version = "0.1.1", optional = true }
+console_error_panic_hook = { version = "0.1.6", optional = true }
# `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size
# compared to the default allocator's ~10K. It is slower than the default
# allocator, however.
#
# Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now.
-wee_alloc = { version = "0.4.2", optional = true }
+wee_alloc = { version = "0.4.5", optional = true }
serde = "1.0.100"
serde_derive = "1.0.100"
serde_json = "1.0"
@@ -35,7 +35,7 @@ octoon-math = "0.1.7"
voronoi = "0.1.4"
[dev-dependencies]
-wasm-bindgen-test = "0.2"
+wasm-bindgen-test = "0.3.13"
[profile.release]
# Tell `rustc` to optimize for small code size.
diff --git a/web/pw-frontend/src/main.ts b/web/pw-frontend/src/main.ts
index b9ec466..bbe6382 100644
--- a/web/pw-frontend/src/main.ts
+++ b/web/pw-frontend/src/main.ts
@@ -1,9 +1,7 @@
import App from './App.svelte'
import init_wasm_module from "planetwars-rs";
-const wasm_url = new URL("../planetwars-rs/pkg/planetwars_rs_bg.wasm", import.meta.url)
-
-init_wasm_module(wasm_url).then(() => {
+init_wasm_module().then(() => {
const app = new App({
target: document.getElementById('app')
})
diff --git a/web/pw-frontend/vite.config.js b/web/pw-frontend/vite.config.js
index bce1f51..e52edb5 100644
--- a/web/pw-frontend/vite.config.js
+++ b/web/pw-frontend/vite.config.js
@@ -1,11 +1,13 @@
import { defineConfig } from 'vite'
import { svelte } from '@sveltejs/vite-plugin-svelte'
import { viteCommonjs } from '@originjs/vite-plugin-commonjs'
+import wasmPack from 'vite-plugin-wasm-pack';
// https://vitejs.dev/config/
export default defineConfig({
plugins: [
svelte(),
+ wasmPack(["./planetwars-rs"]),
viteCommonjs({
transformMixedEsModules: true,
}),