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pub mod pb {
tonic::include_proto!("grpc.planetwars.client_api");
pub use player_api_client_message::ClientMessage as PlayerApiClientMessageType;
pub use player_api_server_message::ServerMessage as PlayerApiServerMessageType;
}
use clap::Parser;
use pb::client_api_service_client::ClientApiServiceClient;
use planetwars_matchrunner::bot_runner::{Bot, BotProcess};
use serde::Deserialize;
use std::{
collections::VecDeque,
path::PathBuf,
sync::{Arc, Mutex},
time::Duration,
};
use tokio::{
io::{AsyncWriteExt, BufReader, Lines},
process::{ChildStdin, ChildStdout},
sync::mpsc::{self, UnboundedSender},
};
use tokio_stream::wrappers::UnboundedReceiverStream;
use tonic::{metadata::MetadataValue, transport::Channel, Request, Status, Streaming};
#[derive(clap::Parser)]
struct PlayMatch {
#[clap(value_parser)]
bot_config_path: String,
#[clap(value_parser)]
opponent_name: String,
#[clap(value_parser, long = "map")]
map_name: Option<String>,
#[clap(
value_parser,
long,
default_value = "https://planetwars.dev:7492",
env = "PLANETWARS_GRPC_SERVER_URL"
)]
grpc_server_url: String,
}
#[derive(Deserialize)]
struct BotConfig {
#[allow(dead_code)]
name: Option<String>,
command: Command,
working_directory: Option<String>,
}
#[derive(Deserialize)]
#[serde(untagged)]
enum Command {
String(String),
Argv(Vec<String>),
}
impl Command {
pub fn to_argv(&self) -> Vec<String> {
match self {
Command::Argv(vec) => vec.clone(),
Command::String(s) => shlex::split(s).expect("invalid command string"),
}
}
}
#[tokio::main]
async fn main() {
let play_match = PlayMatch::parse();
let content = std::fs::read_to_string(play_match.bot_config_path).unwrap();
let bot_config: BotConfig = toml::from_str(&content).unwrap();
let uri = play_match
.grpc_server_url
.parse()
.expect("invalid grpc url");
let channel = Channel::builder(uri).connect().await.unwrap();
let created_match = create_match(
channel.clone(),
play_match.opponent_name,
play_match.map_name,
)
.await
.unwrap();
match run_player(bot_config, created_match.player_key, channel).await {
Ok(()) => (),
Err(RunPlayerError::RunBotError(err)) => {
println!("Error running bot: {}", err)
}
}
println!(
"Match completed. Watch the replay at {}",
created_match.match_url
);
tokio::time::sleep(Duration::from_secs(1)).await;
}
async fn create_match(
channel: Channel,
opponent_name: String,
map_name: Option<String>,
) -> Result<pb::CreateMatchResponse, Status> {
let mut client = ClientApiServiceClient::new(channel);
let res = client
.create_match(Request::new(pb::CreateMatchRequest {
opponent_name,
map_name: map_name.unwrap_or_default(),
}))
.await;
res.map(|response| response.into_inner())
}
#[derive(thiserror::Error, Debug)]
enum RunPlayerError {
#[error("error running bot")]
RunBotError(std::io::Error),
}
async fn run_player(
bot_config: BotConfig,
player_key: String,
channel: Channel,
) -> Result<(), RunPlayerError> {
let mut client = ClientApiServiceClient::with_interceptor(channel, |mut req: Request<()>| {
let player_key: MetadataValue<_> = player_key.parse().unwrap();
req.metadata_mut().insert("player_key", player_key);
Ok(req)
});
let BotProcess {
child: _child,
stdin,
stdout,
} = Bot {
working_dir: PathBuf::from(
bot_config
.working_directory
.unwrap_or_else(|| ".".to_string()),
),
argv: bot_config.command.to_argv(),
}
.spawn_process();
let state = Arc::new(Mutex::new(BotRunnerState {
request_queue: VecDeque::new(),
}));
let (tx, rx) = mpsc::unbounded_channel();
let stream = client
.connect_player(UnboundedReceiverStream::new(rx))
.await
.unwrap()
.into_inner();
let output_handle = tokio::spawn(handle_bot_output(state.clone(), tx, stdout));
let input_handle = tokio::spawn(handle_server_messages(state.clone(), stream, stdin));
output_handle
.await
.unwrap()
.map_err(RunPlayerError::RunBotError)?;
input_handle
.await
.unwrap()
.map_err(RunPlayerError::RunBotError)?;
Ok(())
}
struct BotRunnerState {
request_queue: VecDeque<i32>,
}
async fn handle_server_messages(
runner_state: Arc<Mutex<BotRunnerState>>,
mut stream: Streaming<pb::PlayerApiServerMessage>,
mut stdin: ChildStdin,
) -> io::Result<()> {
while let Some(message) = stream.message().await.unwrap() {
match message.server_message {
Some(pb::PlayerApiServerMessageType::ActionRequest(req)) => {
{
let mut state = runner_state.lock().unwrap();
if !state.request_queue.is_empty() {
eprintln!("[WARN] new turn started before bot output was received");
eprintln!(
"[WARN] this could be due to your bot taking too long, \
or failing to flush output buffers."
);
}
state.request_queue.push_back(req.action_request_id);
}
stdin.write_all(&req.content).await?;
stdin.write_u8(b'\n').await?;
}
_ => {} // pass
}
}
Ok(())
}
use std::io;
async fn handle_bot_output(
runner_state: Arc<Mutex<BotRunnerState>>,
tx: UnboundedSender<pb::PlayerApiClientMessage>,
mut bot_stdout: Lines<BufReader<ChildStdout>>,
) -> io::Result<()> {
while let Some(line) = bot_stdout.next_line().await? {
if let Some(request_id) = runner_state.lock().unwrap().request_queue.pop_front() {
let action = pb::PlayerAction {
action_request_id: request_id,
content: line.as_bytes().to_vec(),
};
let msg = pb::PlayerApiClientMessage {
client_message: Some(pb::PlayerApiClientMessageType::Action(action)),
};
tx.send(msg).unwrap();
} else {
eprintln!("[WARN] bot issued commands before a gamestate was received");
}
}
Ok(())
}
|