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#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Expedition {
pub id: u64,
pub ship_count: u64,
pub origin: String,
pub destination: String,
pub owner: usize,
pub turns_remaining: u64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Planet {
pub ship_count: u64,
pub x: f64,
pub y: f64,
pub owner: Option<usize>,
pub name: String,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Action {
#[serde(rename = "moves")]
pub commands: Vec<Command>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Command {
pub origin: String,
pub destination: String,
pub ship_count: u64,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct State {
pub planets: Vec<Planet>,
pub expeditions: Vec<Expedition>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct GameInfo {
pub players: Vec<String>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum CommandError {
NotEnoughShips,
OriginNotOwned,
ZeroShipMove,
OriginDoesNotExist,
DestinationDoesNotExist,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PlayerCommand {
pub command: Command,
#[serde(skip_serializing_if = "Option::is_none")]
pub error: Option<CommandError>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
#[serde(tag = "type", content = "value")]
pub enum PlayerAction {
Timeout,
ParseError(String),
Commands(Vec<PlayerCommand>),
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
#[serde(tag = "type", content = "content")]
pub enum ServerMessage {
/// Game state in current turn
GameState(State),
/// The action that was performed
PlayerAction(PlayerAction),
/// The game is over, and this is the concluding state.
FinalState(State),
}
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