aboutsummaryrefslogtreecommitdiff
path: root/planetwars-server/src/modules/bot_api.rs
blob: 3efb1c21558efc8a3c9230c2956544eeaab31afc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
pub mod pb {
    tonic::include_proto!("grpc.planetwars.bot_api");
}

use std::collections::HashMap;
use std::net::SocketAddr;
use std::sync::{Arc, Mutex};
use std::time::Duration;

use runner::match_context::{EventBus, PlayerHandle, RequestError, RequestMessage};
use runner::match_log::MatchLogger;
use tokio::sync::{mpsc, oneshot};
use tokio_stream::wrappers::UnboundedReceiverStream;
use tonic;
use tonic::transport::Server;
use tonic::{Request, Response, Status, Streaming};

use planetwars_matchrunner as runner;

use crate::db;
use crate::util::gen_alphanumeric;
use crate::ConnectionPool;
use crate::GlobalConfig;

use super::matches::{MatchPlayer, RunMatch};

pub struct BotApiServer {
    conn_pool: ConnectionPool,
    runner_config: Arc<GlobalConfig>,
    router: PlayerRouter,
}

/// Routes players to their handler
#[derive(Clone)]
struct PlayerRouter {
    routing_table: Arc<Mutex<HashMap<String, SyncThingData>>>,
}

impl PlayerRouter {
    pub fn new() -> Self {
        PlayerRouter {
            routing_table: Arc::new(Mutex::new(HashMap::new())),
        }
    }
}

impl Default for PlayerRouter {
    fn default() -> Self {
        Self::new()
    }
}

// TODO: implement a way to expire entries
impl PlayerRouter {
    fn put(&self, player_key: String, entry: SyncThingData) {
        let mut routing_table = self.routing_table.lock().unwrap();
        routing_table.insert(player_key, entry);
    }

    fn take(&self, player_key: &str) -> Option<SyncThingData> {
        // TODO: this design does not allow for reconnects. Is this desired?
        let mut routing_table = self.routing_table.lock().unwrap();
        routing_table.remove(player_key)
    }
}

#[tonic::async_trait]
impl pb::bot_api_service_server::BotApiService for BotApiServer {
    type ConnectPlayerStream = UnboundedReceiverStream<Result<pb::ServerMessage, Status>>;

    async fn connect_player(
        &self,
        req: Request<Streaming<pb::ClientMessage>>,
    ) -> Result<Response<Self::ConnectPlayerStream>, Status> {
        // TODO: clean up errors
        let player_key = req
            .metadata()
            .get("player_key")
            .ok_or_else(|| Status::unauthenticated("no player_key provided"))?;

        let player_key_str = player_key
            .to_str()
            .map_err(|_| Status::invalid_argument("unreadable string"))?;

        let sync_data = self
            .router
            .take(player_key_str)
            .ok_or_else(|| Status::not_found("player_key not found"))?;

        let stream = req.into_inner();

        sync_data.tx.send(stream).unwrap();
        Ok(Response::new(UnboundedReceiverStream::new(
            sync_data.server_messages,
        )))
    }

    async fn create_match(
        &self,
        req: Request<pb::MatchRequest>,
    ) -> Result<Response<pb::CreatedMatch>, Status> {
        // TODO: unify with matchrunner module
        let conn = self.conn_pool.get().await.unwrap();

        let match_request = req.get_ref();

        let (opponent_bot, opponent_bot_version) =
            db::bots::find_bot_with_version_by_name(&match_request.opponent_name, &conn)
                .map_err(|_| Status::not_found("opponent not found"))?;

        let player_key = gen_alphanumeric(32);

        let remote_bot_spec = Box::new(RemoteBotSpec {
            player_key: player_key.clone(),
            router: self.router.clone(),
        });
        let run_match = RunMatch::from_players(
            self.runner_config.clone(),
            vec![
                MatchPlayer::BotSpec {
                    spec: remote_bot_spec,
                },
                MatchPlayer::BotVersion {
                    bot: Some(opponent_bot),
                    version: opponent_bot_version,
                },
            ],
        );
        let (created_match, _) = run_match
            .run(self.conn_pool.clone())
            .await
            .expect("failed to create match");

        Ok(Response::new(pb::CreatedMatch {
            match_id: created_match.base.id,
            player_key,
            // TODO: can we avoid hardcoding this?
            match_url: format!(
                "{}/matches/{}",
                self.runner_config.root_url, created_match.base.id
            ),
        }))
    }
}

// TODO: please rename me
struct SyncThingData {
    tx: oneshot::Sender<Streaming<pb::ClientMessage>>,
    server_messages: mpsc::UnboundedReceiver<Result<pb::ServerMessage, Status>>,
}

struct RemoteBotSpec {
    player_key: String,
    router: PlayerRouter,
}

#[tonic::async_trait]
impl runner::BotSpec for RemoteBotSpec {
    async fn run_bot(
        &self,
        player_id: u32,
        event_bus: Arc<Mutex<EventBus>>,
        _match_logger: MatchLogger,
    ) -> Box<dyn PlayerHandle> {
        let (tx, rx) = oneshot::channel();
        let (server_msg_snd, server_msg_recv) = mpsc::unbounded_channel();
        self.router.put(
            self.player_key.clone(),
            SyncThingData {
                tx,
                server_messages: server_msg_recv,
            },
        );

        let fut = tokio::time::timeout(Duration::from_secs(10), rx);
        match fut.await {
            Ok(Ok(client_messages)) => {
                // let client_messages = rx.await.unwrap();
                tokio::spawn(handle_bot_messages(
                    player_id,
                    event_bus.clone(),
                    client_messages,
                ));
            }
            _ => {
                // ensure router cleanup
                self.router.take(&self.player_key);
            }
        };

        // If the player did not connect, the receiving half of `sender`
        // will be dropped here, resulting in a time-out for every turn.
        // This is fine for now, but
        // TODO: provide a formal mechanism for player startup failure
        Box::new(RemoteBotHandle {
            sender: server_msg_snd,
            player_id,
            event_bus,
        })
    }
}

async fn handle_bot_messages(
    player_id: u32,
    event_bus: Arc<Mutex<EventBus>>,
    mut messages: Streaming<pb::ClientMessage>,
) {
    // TODO: can this be writte nmore nicely?
    while let Some(message) = messages.message().await.unwrap() {
        match message.client_message {
            Some(pb::client_message::ClientMessage::RequestResponse(resp)) => {
                let request_id = (player_id, resp.request_id as u32);
                event_bus
                    .lock()
                    .unwrap()
                    .resolve_request(request_id, Ok(resp.content));
            }
            _ => (),
        }
    }
}

struct RemoteBotHandle {
    sender: mpsc::UnboundedSender<Result<pb::ServerMessage, Status>>,
    player_id: u32,
    event_bus: Arc<Mutex<EventBus>>,
}

impl PlayerHandle for RemoteBotHandle {
    fn send_request(&mut self, r: RequestMessage) {
        let req = pb::PlayerRequest {
            request_id: r.request_id as i32,
            content: r.content,
        };

        let server_message = pb::ServerMessage {
            server_message: Some(pb::server_message::ServerMessage::PlayerRequest(req)),
        };

        let res = self.sender.send(Ok(server_message));
        match res {
            Ok(()) => {
                // schedule a timeout. See comments at method implementation
                tokio::spawn(schedule_timeout(
                    (self.player_id, r.request_id),
                    r.timeout,
                    self.event_bus.clone(),
                ));
            }
            Err(_send_error) => {
                // cannot contact the remote bot anymore;
                // directly mark all requests as timed out.
                // TODO: create a dedicated error type for this.
                // should it be logged?
                println!("send error: {:?}", _send_error);
                self.event_bus
                    .lock()
                    .unwrap()
                    .resolve_request((self.player_id, r.request_id), Err(RequestError::Timeout));
            }
        }
    }
}

// TODO: this will spawn a task for every request, which might not be ideal.
// Some alternatives:
//  - create a single task that manages all time-outs.
//  - intersperse timeouts with incoming client messages
//  - push timeouts upwards, into the matchrunner logic (before we hit the playerhandle).
//    This was initially not done to allow timer start to be delayed until the message actually arrived
//    with the player. Is this still needed, or is there a different way to do this?
//
async fn schedule_timeout(
    request_id: (u32, u32),
    duration: Duration,
    event_bus: Arc<Mutex<EventBus>>,
) {
    tokio::time::sleep(duration).await;
    event_bus
        .lock()
        .unwrap()
        .resolve_request(request_id, Err(RequestError::Timeout));
}

pub async fn run_bot_api(runner_config: Arc<GlobalConfig>, pool: ConnectionPool) {
    let router = PlayerRouter::new();
    let server = BotApiServer {
        router,
        conn_pool: pool,
        runner_config,
    };

    let addr = SocketAddr::from(([127, 0, 0, 1], 50051));
    Server::builder()
        .add_service(pb::bot_api_service_server::BotApiServiceServer::new(server))
        .serve(addr)
        .await
        .unwrap()
}