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path: root/planetwars-server/src/routes/bots.rs
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use axum::extract::{Multipart, Path};
use axum::http::StatusCode;
use axum::response::{IntoResponse, Response};
use axum::{body, Extension, Json};
use diesel::OptionalExtension;
use rand::distributions::Alphanumeric;
use rand::Rng;
use serde::{Deserialize, Serialize};
use serde_json::{self, json, value::Value as JsonValue};
use std::collections::HashMap;
use std::io::Cursor;
use std::path::PathBuf;
use std::sync::Arc;
use thiserror;

use crate::db;
use crate::db::bots::{self, BotVersion};
use crate::db::ratings::{self, RankedBot};
use crate::db::users::User;
use crate::modules::bots::save_code_string;
use crate::{DatabaseConnection, GlobalConfig};
use bots::Bot;

use super::users::UserData;

#[derive(Serialize, Deserialize, Debug)]
pub struct SaveBotParams {
    pub bot_name: String,
    pub code: String,
}

#[derive(Debug, thiserror::Error)]
pub enum SaveBotError {
    #[error("database error")]
    DatabaseError(#[from] diesel::result::Error),
    #[error("validation failed")]
    ValidationFailed(Vec<&'static str>),
    #[error("bot name already exists")]
    BotNameTaken,
}

impl IntoResponse for SaveBotError {
    fn into_response(self) -> Response {
        let (status, value) = match self {
            SaveBotError::BotNameTaken => (
                StatusCode::FORBIDDEN,
                json!({ "error": {
                    "type": "bot_name_taken",
                } }),
            ),
            SaveBotError::DatabaseError(_e) => (
                StatusCode::INTERNAL_SERVER_ERROR,
                json!({ "error": {
                    "type": "internal_server_error",
                } }),
            ),
            SaveBotError::ValidationFailed(errors) => (
                StatusCode::UNPROCESSABLE_ENTITY,
                json!({ "error": {
                    "type": "validation_failed",
                    "validation_errors": errors,
                } }),
            ),
        };

        let encoded = serde_json::to_vec(&value).expect("could not encode response value");

        Response::builder()
            .status(status)
            .body(body::boxed(body::Full::from(encoded)))
            .expect("could not build response")
    }
}

pub fn validate_bot_name(bot_name: &str) -> Result<(), SaveBotError> {
    let mut errors = Vec::new();

    if bot_name.len() < 3 {
        errors.push("bot name must be at least 3 characters long");
    }

    if bot_name.len() > 32 {
        errors.push("bot name must be at most 32 characters long");
    }

    if !bot_name
        .chars()
        .all(|c| !c.is_uppercase() && (c.is_ascii_alphanumeric() || c == '_' || c == '-'))
    {
        errors.push("only lowercase alphanumeric characters, underscores, and dashes are allowed in bot names");
    }

    if errors.is_empty() {
        Ok(())
    } else {
        Err(SaveBotError::ValidationFailed(errors))
    }
}

pub async fn save_bot(
    Json(params): Json<SaveBotParams>,
    user: User,
    mut conn: DatabaseConnection,
    Extension(config): Extension<Arc<GlobalConfig>>,
) -> Result<Json<Bot>, SaveBotError> {
    let res = bots::find_bot_by_name(&params.bot_name, &mut conn)
        .optional()
        .expect("could not run query");

    let bot = match res {
        Some(existing_bot) => {
            if existing_bot.owner_id == Some(user.id) {
                existing_bot
            } else {
                return Err(SaveBotError::BotNameTaken);
            }
        }
        None => {
            validate_bot_name(&params.bot_name)?;
            let new_bot = bots::NewBot {
                owner_id: Some(user.id),
                name: &params.bot_name,
            };

            bots::create_bot(&new_bot, &mut conn).expect("could not create bot")
        }
    };
    let _code_bundle = save_code_string(&params.code, Some(bot.id), &mut conn, &config)
        .expect("failed to save code bundle");
    Ok(Json(bot))
}

#[derive(Serialize, Deserialize, Debug)]
pub struct BotParams {
    name: String,
}

// TODO: can we unify this with save_bot?
pub async fn create_bot(
    mut conn: DatabaseConnection,
    user: User,
    params: Json<BotParams>,
) -> Result<(StatusCode, Json<Bot>), SaveBotError> {
    validate_bot_name(&params.name)?;
    let existing_bot = bots::find_bot_by_name(&params.name, &mut conn)
        .optional()
        .expect("could not run query");
    if existing_bot.is_some() {
        return Err(SaveBotError::BotNameTaken);
    }
    let bot_params = bots::NewBot {
        owner_id: Some(user.id),
        name: &params.name,
    };
    let bot = bots::create_bot(&bot_params, &mut conn).unwrap();
    Ok((StatusCode::CREATED, Json(bot)))
}

// TODO: handle errors
pub async fn get_bot(
    mut conn: DatabaseConnection,
    Path(bot_name): Path<String>,
) -> Result<Json<JsonValue>, StatusCode> {
    let bot =
        db::bots::find_bot_by_name(&bot_name, &mut conn).map_err(|_| StatusCode::NOT_FOUND)?;
    let owner: Option<UserData> = match bot.owner_id {
        Some(user_id) => {
            let user = db::users::find_user(user_id, &mut conn)
                .map_err(|_| StatusCode::INTERNAL_SERVER_ERROR)?;
            Some(user.into())
        }
        None => None,
    };
    let versions = bots::find_bot_versions(bot.id, &mut conn)
        .map_err(|_| StatusCode::INTERNAL_SERVER_ERROR)?;
    Ok(Json(json!({
        "bot": bot,
        "owner": owner,
        "versions": versions,
    })))
}

pub async fn get_user_bots(
    mut conn: DatabaseConnection,
    Path(user_name): Path<String>,
) -> Result<Json<Vec<Bot>>, StatusCode> {
    let user =
        db::users::find_user_by_name(&user_name, &mut conn).map_err(|_| StatusCode::NOT_FOUND)?;
    db::bots::find_bots_by_owner(user.id, &mut conn)
        .map(Json)
        .map_err(|_| StatusCode::INTERNAL_SERVER_ERROR)
}

/// List all active bots
pub async fn list_bots(mut conn: DatabaseConnection) -> Result<Json<Vec<Bot>>, StatusCode> {
    bots::find_active_bots(&mut conn)
        .map(Json)
        .map_err(|_| StatusCode::INTERNAL_SERVER_ERROR)
}

pub async fn get_ranking(mut conn: DatabaseConnection) -> Result<Json<Vec<RankedBot>>, StatusCode> {
    ratings::get_bot_ranking(&mut conn)
        .map(Json)
        .map_err(|_| StatusCode::INTERNAL_SERVER_ERROR)
}

// TODO: currently this only implements the happy flow
pub async fn upload_code_multipart(
    mut conn: DatabaseConnection,
    user: User,
    Path(bot_name): Path<String>,
    mut multipart: Multipart,
    Extension(config): Extension<Arc<GlobalConfig>>,
) -> Result<Json<BotVersion>, StatusCode> {
    let bots_dir = PathBuf::from(&config.bots_directory);

    let bot = bots::find_bot_by_name(&bot_name, &mut conn).map_err(|_| StatusCode::NOT_FOUND)?;

    if Some(user.id) != bot.owner_id {
        return Err(StatusCode::FORBIDDEN);
    }

    let data = multipart
        .next_field()
        .await
        .map_err(|_| StatusCode::BAD_REQUEST)?
        .ok_or(StatusCode::BAD_REQUEST)?
        .bytes()
        .await
        .map_err(|_| StatusCode::BAD_REQUEST)?;

    // TODO: this random path might be a bit redundant
    let folder_name: String = rand::thread_rng()
        .sample_iter(&Alphanumeric)
        .take(16)
        .map(char::from)
        .collect();

    zip::ZipArchive::new(Cursor::new(data))
        .map_err(|_| StatusCode::BAD_REQUEST)?
        .extract(bots_dir.join(&folder_name))
        .map_err(|_| StatusCode::BAD_REQUEST)?;

    let bot_version = bots::NewBotVersion {
        bot_id: Some(bot.id),
        code_bundle_path: Some(&folder_name),
        container_digest: None,
    };
    let code_bundle =
        bots::create_bot_version(&bot_version, &mut conn).expect("Failed to create code bundle");

    Ok(Json(code_bundle))
}

pub async fn get_code(
    mut conn: DatabaseConnection,
    user: User,
    Path(bundle_id): Path<i32>,
    Extension(config): Extension<Arc<GlobalConfig>>,
) -> Result<Vec<u8>, StatusCode> {
    let version =
        db::bots::find_bot_version(bundle_id, &mut conn).map_err(|_| StatusCode::NOT_FOUND)?;
    let bot_id = version.bot_id.ok_or(StatusCode::FORBIDDEN)?;
    let bot =
        db::bots::find_bot(bot_id, &mut conn).map_err(|_| StatusCode::INTERNAL_SERVER_ERROR)?;

    if bot.owner_id != Some(user.id) {
        return Err(StatusCode::FORBIDDEN);
    }

    let bundle_path = version.code_bundle_path.ok_or(StatusCode::NOT_FOUND)?;

    // TODO: avoid hardcoding paths
    let full_bundle_path = PathBuf::from(&config.bots_directory)
        .join(&bundle_path)
        .join("bot.py");
    let bot_code =
        std::fs::read(full_bundle_path).map_err(|_| StatusCode::INTERNAL_SERVER_ERROR)?;
    Ok(bot_code)
}

#[derive(Default, Serialize, Deserialize)]
pub struct MatchupStats {
    win: i64,
    loss: i64,
    tie: i64,
}

impl MatchupStats {
    fn update(&mut self, win: Option<bool>, count: i64) {
        match win {
            Some(true) => self.win += count,
            Some(false) => self.loss += count,
            None => self.tie += count,
        }
    }
}

type BotStats = HashMap<String, HashMap<String, MatchupStats>>;

pub async fn get_bot_stats(
    mut conn: DatabaseConnection,
    Path(bot_name): Path<String>,
) -> Result<Json<BotStats>, StatusCode> {
    let stats_records = db::matches::fetch_bot_stats(&bot_name, &mut conn)
        .map_err(|_| StatusCode::INTERNAL_SERVER_ERROR)?;
    let mut bot_stats: BotStats = HashMap::new();
    for record in stats_records {
        bot_stats
            .entry(record.opponent)
            .or_default()
            .entry(record.map)
            .or_default()
            .update(record.win, record.count);
    }

    Ok(Json(bot_stats))
}