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use std::sync::Arc;
use crate::db;
use crate::db::matches::{FullMatchData, FullMatchPlayerData};
use crate::modules::bots::save_code_string;
use crate::modules::matches::{MatchPlayer, RunMatch};
use crate::ConnectionPool;
use crate::GlobalConfig;
use axum::extract::Extension;
use axum::Json;
use hyper::StatusCode;
use serde::{Deserialize, Serialize};
use super::matches::ApiMatch;
const DEFAULT_OPPONENT_NAME: &str = "simplebot";
#[derive(Serialize, Deserialize, Debug)]
pub struct SubmitBotParams {
pub code: String,
// TODO: would it be better to pass an ID here?
pub opponent_name: Option<String>,
}
#[derive(Serialize, Deserialize)]
pub struct SubmitBotResponse {
#[serde(rename = "match")]
pub match_data: ApiMatch,
}
/// Submit bot code and opponent name to play a match
pub async fn submit_bot(
Json(params): Json<SubmitBotParams>,
Extension(pool): Extension<ConnectionPool>,
Extension(config): Extension<Arc<GlobalConfig>>,
) -> Result<Json<SubmitBotResponse>, StatusCode> {
let conn = pool.get().await.expect("could not get database connection");
let opponent_name = params
.opponent_name
.unwrap_or_else(|| DEFAULT_OPPONENT_NAME.to_string());
let (opponent_bot, opponent_bot_version) =
db::bots::find_bot_with_version_by_name(&opponent_name, &conn)
.map_err(|_| StatusCode::BAD_REQUEST)?;
let player_bot_version = save_code_string(¶ms.code, None, &conn, &config)
// TODO: can we recover from this?
.expect("could not save bot code");
let run_match = RunMatch::from_players(
config,
false,
vec![
MatchPlayer::BotVersion {
bot: None,
version: player_bot_version.clone(),
},
MatchPlayer::BotVersion {
bot: Some(opponent_bot.clone()),
version: opponent_bot_version.clone(),
},
],
);
let (match_data, _) = run_match
.run(pool.clone())
.await
.expect("failed to run match");
// TODO: avoid clones
let full_match_data = FullMatchData {
base: match_data.base,
match_players: vec![
FullMatchPlayerData {
base: match_data.match_players[0].clone(),
bot_version: Some(player_bot_version),
bot: None,
},
FullMatchPlayerData {
base: match_data.match_players[1].clone(),
bot_version: Some(opponent_bot_version),
bot: Some(opponent_bot),
},
],
// TODO!
map: None,
};
let api_match = super::matches::match_data_to_api(full_match_data);
Ok(Json(SubmitBotResponse {
match_data: api_match,
}))
}
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