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use std::path::PathBuf;
use axum::{extract::Extension, Json};
use hyper::StatusCode;
use planetwars_matchrunner::{run_match, MatchConfig, MatchPlayer};
use rand::{distributions::Alphanumeric, Rng};
use serde::{Deserialize, Serialize};
use crate::{
db::{bots, matches, users::User},
ConnectionPool, DatabaseConnection, BOTS_DIR, MAPS_DIR, MATCHES_DIR,
};
#[derive(Serialize, Deserialize, Debug)]
pub struct MatchParams {
// Just bot ids for now
players: Vec<i32>,
}
pub async fn play_match(
_user: User,
Extension(pool): Extension<ConnectionPool>,
Json(params): Json<MatchParams>,
) -> Result<(), StatusCode> {
let conn = pool.get().await.expect("could not get database connection");
let map_path = PathBuf::from(MAPS_DIR).join("hex.json");
let slug: String = rand::thread_rng()
.sample_iter(&Alphanumeric)
.take(16)
.map(char::from)
.collect();
let log_path = PathBuf::from(MATCHES_DIR).join(&format!("{}.log", slug));
let mut players = Vec::new();
let mut bot_ids = Vec::new();
for bot_name in params.players {
let bot = bots::find_bot(bot_name, &conn).map_err(|_| StatusCode::BAD_REQUEST)?;
let code_bundle =
bots::active_code_bundle(bot.id, &conn).map_err(|_| StatusCode::BAD_REQUEST)?;
let bundle_path = PathBuf::from(BOTS_DIR).join(&code_bundle.path);
let bot_config: BotConfig = std::fs::read_to_string(bundle_path.join("botconfig.toml"))
.and_then(|config_str| toml::from_str(&config_str).map_err(|e| e.into()))
.map_err(|_| StatusCode::INTERNAL_SERVER_ERROR)?;
players.push(MatchPlayer {
name: bot.name.clone(),
path: PathBuf::from(BOTS_DIR).join(code_bundle.path),
argv: shlex::split(&bot_config.run_command)
// TODO: this is an user error, should ideally be handled before we get here
.ok_or_else(|| StatusCode::INTERNAL_SERVER_ERROR)?,
});
bot_ids.push(matches::MatchPlayerData { bot_id: bot.id });
}
let match_config = MatchConfig {
map_name: "hex".to_string(),
map_path,
log_path: log_path.clone(),
players: players,
};
tokio::spawn(run_match_task(match_config, bot_ids, pool.clone()));
Ok(())
}
async fn run_match_task(
config: MatchConfig,
match_players: Vec<matches::MatchPlayerData>,
pool: ConnectionPool,
) {
let log_path = config.log_path.as_os_str().to_str().unwrap().to_string();
let match_data = matches::NewMatch {
log_path: &log_path,
};
run_match(config).await;
let conn = pool.get().await.expect("could not get database connection");
matches::create_match(&match_data, &match_players, &conn).expect("could not create match");
}
#[derive(Serialize, Deserialize)]
pub struct ApiMatch {
id: i32,
timestamp: chrono::NaiveDateTime,
players: Vec<ApiMatchPlayer>,
}
#[derive(Serialize, Deserialize)]
pub struct ApiMatchPlayer {
bot_id: i32,
}
pub async fn list_matches(conn: DatabaseConnection) -> Result<Json<Vec<ApiMatch>>, StatusCode> {
matches::list_matches(&conn)
.map_err(|_| StatusCode::BAD_REQUEST)
.map(|matches| Json(matches.into_iter().map(match_data_to_api).collect()))
}
fn match_data_to_api(data: matches::MatchData) -> ApiMatch {
ApiMatch {
id: data.base.id,
timestamp: data.base.created_at,
players: data
.match_players
.iter()
.map(|p| ApiMatchPlayer { bot_id: p.bot_id })
.collect(),
}
}
// TODO: this is duplicated from planetwars-cli
// clean this up and move to matchrunner crate
#[derive(Serialize, Deserialize)]
pub struct BotConfig {
pub name: String,
pub run_command: String,
pub build_command: Option<String>,
}
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