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use axum::{
extract::{Path, Query},
Extension, Json,
};
use chrono::NaiveDateTime;
use hyper::StatusCode;
use serde::{Deserialize, Serialize};
use std::{path::PathBuf, sync::Arc};
use crate::{
db::{
self,
matches::{self, MatchState},
},
DatabaseConnection, GlobalConfig,
};
use super::maps::ApiMap;
#[derive(Serialize, Deserialize)]
pub struct ApiMatch {
id: i32,
timestamp: chrono::NaiveDateTime,
state: MatchState,
players: Vec<ApiMatchPlayer>,
winner: Option<i32>,
map: Option<ApiMap>,
}
#[derive(Serialize, Deserialize)]
pub struct ApiMatchPlayer {
bot_version_id: Option<i32>,
bot_id: Option<i32>,
bot_name: Option<String>,
}
#[derive(Serialize, Deserialize)]
pub struct ListRecentMatchesParams {
count: Option<usize>,
// TODO: should timezone be specified here?
before: Option<NaiveDateTime>,
after: Option<NaiveDateTime>,
bot: Option<String>,
}
const MAX_NUM_RETURNED_MATCHES: usize = 100;
const DEFAULT_NUM_RETURNED_MATCHES: usize = 50;
#[derive(Serialize, Deserialize)]
pub struct ListMatchesResponse {
matches: Vec<ApiMatch>,
has_next: bool,
}
pub async fn list_recent_matches(
Query(params): Query<ListRecentMatchesParams>,
conn: DatabaseConnection,
) -> Result<Json<ListMatchesResponse>, StatusCode> {
let requested_count = std::cmp::min(
params.count.unwrap_or(DEFAULT_NUM_RETURNED_MATCHES),
MAX_NUM_RETURNED_MATCHES,
);
// fetch one additional record to check whether a next page exists
let count = (requested_count + 1) as i64;
let matches_result = match params.bot {
Some(bot_name) => {
let bot = db::bots::find_bot_by_name(&bot_name, &conn)
.map_err(|_| StatusCode::BAD_REQUEST)?;
matches::list_bot_matches(bot.id, count, params.before, params.after, &conn)
}
None => matches::list_public_matches(count, params.before, params.after, &conn),
};
let mut matches = matches_result.map_err(|_| StatusCode::BAD_REQUEST)?;
let mut has_next = false;
if matches.len() > requested_count {
has_next = true;
matches.truncate(requested_count);
}
let api_matches = matches.into_iter().map(match_data_to_api).collect();
Ok(Json(ListMatchesResponse {
matches: api_matches,
has_next,
}))
}
pub fn match_data_to_api(data: matches::FullMatchData) -> ApiMatch {
ApiMatch {
id: data.base.id,
timestamp: data.base.created_at,
state: data.base.state,
players: data
.match_players
.iter()
.map(|_p| ApiMatchPlayer {
bot_version_id: _p.bot_version.as_ref().map(|cb| cb.id),
bot_id: _p.bot.as_ref().map(|b| b.id),
bot_name: _p.bot.as_ref().map(|b| b.name.clone()),
})
.collect(),
winner: data.base.winner,
map: data.map.map(|m| ApiMap { name: m.name }),
}
}
pub async fn get_match_data(
Path(match_id): Path<i32>,
conn: DatabaseConnection,
) -> Result<Json<ApiMatch>, StatusCode> {
let match_data = matches::find_match(match_id, &conn)
.map_err(|_| StatusCode::NOT_FOUND)
.map(match_data_to_api)?;
Ok(Json(match_data))
}
pub async fn get_match_log(
Path(match_id): Path<i32>,
conn: DatabaseConnection,
Extension(config): Extension<Arc<GlobalConfig>>,
) -> Result<Vec<u8>, StatusCode> {
let match_base =
matches::find_match_base(match_id, &conn).map_err(|_| StatusCode::NOT_FOUND)?;
let log_path = PathBuf::from(&config.match_logs_directory).join(&match_base.log_path);
let log_contents = std::fs::read(log_path).map_err(|_| StatusCode::INTERNAL_SERVER_ERROR)?;
Ok(log_contents)
}
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