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import sys, json
def move(command):
""" print a command record to stdout """
moves = []
if command is not None:
moves.append(command)
print(json.dumps({ 'moves': moves }))
# flush the buffer, so that the gameserver can receive the json-encoded line.
sys.stdout.flush()
for line in sys.stdin:
state = json.loads(line)
# you are always player 1.
my_planets = [p for p in state['planets'] if p['owner'] == 1]
other_planets = [p for p in state['planets'] if p['owner'] != 1]
if not my_planets or not other_planets:
# we don't own any planets, so we can't make any moves.
move(None)
else:
# find my planet that has the most ships
planet = max(my_planets, key=lambda p: p['ship_count'])
# find enemy planet that has the least ships
destination = min(other_planets, key=lambda p: p['ship_count'])
# attack!
move({
'origin': planet['name'],
'destination': destination['name'],
'ship_count': planet['ship_count'] - 1
})
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