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<script lang="ts">
import { onDestroy, onMount } from "svelte";
import * as visualizer from "pw-visualizer";
import init_wasm_module from "planetwars-rs";
import planetwars_wasm_module from "planetwars-rs/planetwars_rs_bg.wasm?url";
import { PLAYER_COLORS } from "$lib/constants";
export let matchLog = null;
export let matchData: object; // match object as returned by api
let initialized = false;
onMount(async () => {
await init_wasm_module(planetwars_wasm_module);
visualizer.init();
initialized = true;
visualizer.set_loading(false);
});
onDestroy(() => {
// TODO: do a more thorough cleanup
visualizer.stop();
});
$: if (initialized) {
if (matchLog === null) {
visualizer.set_loading(true);
} else {
console.log(matchLog);
let instanceLog = extractGameStates(matchLog);
visualizer.set_instance(instanceLog);
visualizer.set_loading(false);
}
}
function extractGameStates(matchLog: string): string {
// TODO: find a better way to do this
return matchLog
.split("\n")
.slice(0, -1)
.filter((line) => JSON.parse(line)["type"] == "gamestate")
.join("\n");
}
</script>
<div id="main" class="loading">
<canvas id="canvas" />
<div id="name" />
<div class="ui-topright">
<slot name="menu" />
<ul class="player-labels">
{#each matchData["players"] as player, i}
<li style="color:{PLAYER_COLORS[i]}">{player["bot_name"] || "player"}</li>
{/each}
</ul>
</div>
<div id="meta">
<div id="turnCounter">0 / 0</div>
<div>
<span>Ms per frame: </span>
<input type="number" id="speed" value="300" />
</div>
<div class="slidecontainer">
<input type="range" min="0" max="1" value="1" class="slider" id="turnSlider" />
</div>
</div>
<div class="lds-roller">
<div />
<div />
<div />
<div />
<div />
<div />
<div />
<div />
</div>
</div>
<style scoped>
@import "pw-visualizer/src/style.css";
.ui-topright {
position: absolute;
top: 10px;
right: 10px;
color: white;
}
.player-labels {
list-style: none;
padding-left: 0;
margin-top: 0.5em;
}
.player-labels li {
text-align: right;
margin-bottom: 0.5em;
}
</style>
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