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<script lang="ts">
import { parsePlayerLog, PlayerLog } from "$lib/log_parser";
import LogTurn from "./LogTurn.svelte";
export let matchLog: string;
export let matchData: object;
export let playerId: number;
let playerLog: PlayerLog;
let showRawStderr = false;
async function copyTurn(turnNum: number) {
// find state for turnNum
let gamestate = matchLog
.split("\n")
.slice(0, -1)
.map((line) => JSON.parse(line))
.filter((json) => json["type"] == "gamestate")
.at(turnNum);
let numPlayers = matchData["players"].length;
let rotatePlayerNum = (playerNum: number | null) => {
if (playerNum === null) {
return null;
}
return ((numPlayers + playerNum - playerId) % numPlayers) + 1;
};
gamestate["planets"].forEach((planet) => {
planet["owner"] = rotatePlayerNum(planet["owner"]);
});
gamestate["expeditions"].forEach((expedition) => {
expedition["owner"] = rotatePlayerNum(expedition["owner"]);
});
await navigator.clipboard.writeText(JSON.stringify(gamestate));
}
$: if (matchLog) {
playerLog = parsePlayerLog(playerId, matchLog);
} else {
playerLog = [];
}
</script>
<div class="output">
{#if showRawStderr}
<div class="output-text stderr-text">
{playerLog.flatMap((turn) => turn.stderr).join("\n")}
</div>
{:else}
<!-- The log should be rerendered when playerId changes -->
{#key playerId}
<div class="log-contents">
{#each playerLog as logTurn, turnNum}
<LogTurn {logTurn} {turnNum} copyTurn={() => copyTurn(turnNum)} />
{/each}
</div>
{/key}
{/if}
</div>
<style lang="scss">
.output {
background-color: rgb(41, 41, 41);
}
</style>
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