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authorIlion Beyst <ilion.beyst@gmail.com>2021-12-29 22:54:30 +0100
committerIlion Beyst <ilion.beyst@gmail.com>2021-12-29 22:54:30 +0100
commit71ee6c99e963d96286cae8d0bfc2f20a9c9c920b (patch)
treec4d290c4a658853436477cb07cd469684c64f8e3 /web/pw-frontend/public/static/shaders/frag
parent0c6d978442b244ca3f29c1ffdd44b5007ae7ad93 (diff)
downloadplanetwars.dev-71ee6c99e963d96286cae8d0bfc2f20a9c9c920b.tar.xz
planetwars.dev-71ee6c99e963d96286cae8d0bfc2f20a9c9c920b.zip
move assets to visualizer package
Diffstat (limited to 'web/pw-frontend/public/static/shaders/frag')
-rw-r--r--web/pw-frontend/public/static/shaders/frag/image.glsl14
-rw-r--r--web/pw-frontend/public/static/shaders/frag/simple.glsl15
-rw-r--r--web/pw-frontend/public/static/shaders/frag/vor.glsl18
3 files changed, 0 insertions, 47 deletions
diff --git a/web/pw-frontend/public/static/shaders/frag/image.glsl b/web/pw-frontend/public/static/shaders/frag/image.glsl
deleted file mode 100644
index 69c8b91..0000000
--- a/web/pw-frontend/public/static/shaders/frag/image.glsl
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifdef GL_ES
-precision mediump float;
-#endif
-
-// Passed in from the vertex shader.
-varying vec2 v_texCoord;
-
-// The texture.
-uniform sampler2D u_texture;
-
-void main() {
- gl_FragColor = texture2D(u_texture, v_texCoord);
-// gl_FragColor = vec4(0.7, 0.7, 0.0, 1.0);
-}
diff --git a/web/pw-frontend/public/static/shaders/frag/simple.glsl b/web/pw-frontend/public/static/shaders/frag/simple.glsl
deleted file mode 100644
index 1292569..0000000
--- a/web/pw-frontend/public/static/shaders/frag/simple.glsl
+++ /dev/null
@@ -1,15 +0,0 @@
-#ifdef GL_ES
-precision mediump float;
-#endif
-
-uniform float u_step_interval;
-uniform float u_time;
-uniform vec3 u_color;
-uniform vec3 u_color_next;
-
-void main() {
-
- vec3 color = mix(u_color, u_color_next, u_time);
-
- gl_FragColor = vec4(color, 1.0);
-}
diff --git a/web/pw-frontend/public/static/shaders/frag/vor.glsl b/web/pw-frontend/public/static/shaders/frag/vor.glsl
deleted file mode 100644
index faaa68f..0000000
--- a/web/pw-frontend/public/static/shaders/frag/vor.glsl
+++ /dev/null
@@ -1,18 +0,0 @@
-#ifdef GL_ES
-precision mediump float;
-#endif
-
-#define PI 3.141592
-
-uniform float u_step_interval;
-uniform float u_time;
-uniform bool u_vor;
-
-varying float v_intensity;
-varying float v_dist;
-varying vec3 v_color;
-varying vec2 v_pos;
-
-void main() {
- gl_FragColor = vec4(v_color, (1.0 - pow(1.0 - v_intensity, 1.23)) * 0.7);
-}