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author | Ilion Beyst <ilion.beyst@gmail.com> | 2022-09-05 19:21:37 +0200 |
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committer | Ilion Beyst <ilion.beyst@gmail.com> | 2022-09-05 19:21:37 +0200 |
commit | d68731a11488851ed61df4685bb3f9b53a46c09f (patch) | |
tree | ad5939bfccaf0f497f8e1ec605007b2bdbe935a9 /web/pw-server/src/lib/components/RulesView.svelte | |
parent | dcb0a2bde871638c1b8813c0eccac25aa556e05c (diff) | |
download | planetwars.dev-d68731a11488851ed61df4685bb3f9b53a46c09f.tar.xz planetwars.dev-d68731a11488851ed61df4685bb3f9b53a46c09f.zip |
translate rules view to markdown
Diffstat (limited to 'web/pw-server/src/lib/components/RulesView.svelte')
-rw-r--r-- | web/pw-server/src/lib/components/RulesView.svelte | 124 |
1 files changed, 0 insertions, 124 deletions
diff --git a/web/pw-server/src/lib/components/RulesView.svelte b/web/pw-server/src/lib/components/RulesView.svelte deleted file mode 100644 index c7d4a4a..0000000 --- a/web/pw-server/src/lib/components/RulesView.svelte +++ /dev/null @@ -1,124 +0,0 @@ -<div class="container"> - <div class="game-rules"> - <h2 class="title">How to play</h2> - <p> - In every game turn, your bot will receive a json-encoded line on stdin, describing the current - state of the game. Each state will hold a set of planets, and a set of spaceship fleets - traveling between the planets (<em>expeditions</em>). - </p> - <p>Example game state:</p> - <pre>{` - { - "planets": [ - { - "ship_count": 2, - "x": -2.0, - "y": 0.0, - "owner": 1, - "name": "your planet" - }, - { - "ship_count": 4, - "x": 2.0, - "y": 0.0, - "owner": 2, - "name": "enemy planet" - }, - { - "ship_count": 2, - "x": 0.0, - "y": 2.0, - "owner": null, - "name": "neutral planet" - } - ], - "expeditions": [ - { - "id": 169, - "ship_count": 8, - "origin": "your planet", - "destination": "enemy planet", - "owner": 1, - "turns_remaining": 2 - } - ] - } - `}</pre> - - <p> - The <code>owner</code> field holds a player number when the planet is held by a player, and is - <code>null</code> otherwise. Your bot is always referred to as player 1.<br /> - Each turn, every player-owned planet will gain one additional ship. <br /> - Planets will never move during the game. - </p> - - <p> - Every turn, you may send out expeditions to conquer other planets. You can do this by writing - a json-encoded line to stdout: - </p> - - <p>Example command:</p> - <pre>{` - { - "moves": [ - { - "origin": "your planet", - "destination": "enemy planet", - "ship_count": 2 - } - ] - } - `} - </pre> - <p> - All players send out their commands simultaneously, so there is no turn order. You may send as - many commands as you please. - </p> - - <p> - The amount of turns an expedition will travel is equal to the ceiled euclidean distance - between its origin and destination planet. - </p> - - <p> - Ships will only battle on planets. Combat resolution is simple: every ship destroys one enemy - ship, last man standing gets to keep the planet. - </p> - - <p> - The game will end when no enemy player ships remain (neutral ships may survive), or when the - turn limit is reached. The default limit is 100 turns. - </p> - - <p> - You can code your bot in python 3.10. You have the entire stdlib at your disposal. <br /> - If you'd like additional libraries or a different programming language, feel free to nag the administrator. - </p> - - <h3 class="tldr">TL;DR</h3> - <p> - Head over to the editor view to get started - a working example is provided. <br /> - Feel free to just hit the play button to see how it works! - </p> - </div> -</div> - -<style lang="scss"> - .container { - overflow-y: scroll; - height: 100%; - box-sizing: border-box; - } - .game-rules { - padding: 15px 30px; - max-width: 800px; - } - - .game-rules p { - padding-top: 1.5em; - } - - .game-rules .tldr { - padding-top: 3em; - } -</style> |