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author | Ilion Beyst <ilion.beyst@gmail.com> | 2022-09-05 19:21:37 +0200 |
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committer | Ilion Beyst <ilion.beyst@gmail.com> | 2022-09-05 19:21:37 +0200 |
commit | d68731a11488851ed61df4685bb3f9b53a46c09f (patch) | |
tree | ad5939bfccaf0f497f8e1ec605007b2bdbe935a9 /web/pw-server/src/routes/docs | |
parent | dcb0a2bde871638c1b8813c0eccac25aa556e05c (diff) | |
download | planetwars.dev-d68731a11488851ed61df4685bb3f9b53a46c09f.tar.xz planetwars.dev-d68731a11488851ed61df4685bb3f9b53a46c09f.zip |
translate rules view to markdown
Diffstat (limited to 'web/pw-server/src/routes/docs')
-rw-r--r-- | web/pw-server/src/routes/docs/rules.md | 86 |
1 files changed, 84 insertions, 2 deletions
diff --git a/web/pw-server/src/routes/docs/rules.md b/web/pw-server/src/routes/docs/rules.md index 75d99a6..45a72c7 100644 --- a/web/pw-server/src/routes/docs/rules.md +++ b/web/pw-server/src/routes/docs/rules.md @@ -1,3 +1,85 @@ -# Rules -Hello welcome on the rules page
\ No newline at end of file +## How to play +In every game turn, your bot will receive a json-encoded line on stdin, describing the current +state of the game. Each state will hold a set of planets, and a set of spaceship fleets +traveling between the planets (_expeditions_). + +Example game state: + +```json + { + "planets": [ + { + "ship_count": 2, + "x": -2.0, + "y": 0.0, + "owner": 1, + "name": "your planet" + }, + { + "ship_count": 4, + "x": 2.0, + "y": 0.0, + "owner": 2, + "name": "enemy planet" + }, + { + "ship_count": 2, + "x": 0.0, + "y": 2.0, + "owner": null, + "name": "neutral planet" + } + ], + "expeditions": [ + { + "id": 169, + "ship_count": 8, + "origin": "your planet", + "destination": "enemy planet", + "owner": 1, + "turns_remaining": 2 + } + ] + } +``` + +The `owner` field holds a player number when the planet is held by a player, and is +`null` otherwise. Your bot is always referred to as player 1. +Each turn, every player-owned planet will gain one additional ship. +Planets will never move during the game. + +Every turn, you may send out expeditions to conquer other planets. You can do this by writing +a json-encoded line to stdout: + +Example command: +```json + { + "moves": [ + { + "origin": "your planet", + "destination": "enemy planet", + "ship_count": 2 + } + ] + } +``` + +All players send out their commands simultaneously, so there is no turn order. You may send as +many commands as you please. + +The amount of turns an expedition will travel is equal to the ceiled euclidean distance +between its origin and destination planet. + +Ships will only battle on planets. Combat resolution is simple: every ship destroys one enemy +ship, last man standing gets to keep the planet. + +The game will end when no enemy player ships remain (neutral ships may survive), or when the +turn limit is reached. The default limit is 100 turns. + +You can code your bot in python 3.10. You have the entire stdlib at your disposal. +If you'd like additional libraries or a different programming language, feel free to nag the administrator. + +### TL;DR +Head over to the editor view to get started - a working example is provided. +Feel free to just hit the play button to see how it works! |