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author | Ilion Beyst <ilion.beyst@gmail.com> | 2022-07-18 07:40:01 +0200 |
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committer | Ilion Beyst <ilion.beyst@gmail.com> | 2022-07-18 07:40:01 +0200 |
commit | 270476e0387201c85aa686254eb2f4a33205b7d1 (patch) | |
tree | eea7f1bead11ff118407813173f69b9b9289a888 /web/pw-visualizer/assets/shaders/frag/image.glsl | |
parent | e5cb04208f2287f5ba4f0f70367c0f8190e0082e (diff) | |
download | planetwars.dev-270476e0387201c85aa686254eb2f4a33205b7d1.tar.xz planetwars.dev-270476e0387201c85aa686254eb2f4a33205b7d1.zip |
use texture for rendering planets
Diffstat (limited to 'web/pw-visualizer/assets/shaders/frag/image.glsl')
-rw-r--r-- | web/pw-visualizer/assets/shaders/frag/image.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/web/pw-visualizer/assets/shaders/frag/image.glsl b/web/pw-visualizer/assets/shaders/frag/image.glsl index 69c8b91..f8d62c9 100644 --- a/web/pw-visualizer/assets/shaders/frag/image.glsl +++ b/web/pw-visualizer/assets/shaders/frag/image.glsl @@ -10,5 +10,4 @@ uniform sampler2D u_texture; void main() { gl_FragColor = texture2D(u_texture, v_texCoord); -// gl_FragColor = vec4(0.7, 0.7, 0.0, 1.0); } |