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authorIlion Beyst <ilion.beyst@gmail.com>2022-07-18 07:40:01 +0200
committerIlion Beyst <ilion.beyst@gmail.com>2022-07-18 07:40:01 +0200
commit270476e0387201c85aa686254eb2f4a33205b7d1 (patch)
treeeea7f1bead11ff118407813173f69b9b9289a888 /web/pw-visualizer/assets/shaders/frag/image.glsl
parente5cb04208f2287f5ba4f0f70367c0f8190e0082e (diff)
downloadplanetwars.dev-270476e0387201c85aa686254eb2f4a33205b7d1.tar.xz
planetwars.dev-270476e0387201c85aa686254eb2f4a33205b7d1.zip
use texture for rendering planets
Diffstat (limited to 'web/pw-visualizer/assets/shaders/frag/image.glsl')
-rw-r--r--web/pw-visualizer/assets/shaders/frag/image.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/web/pw-visualizer/assets/shaders/frag/image.glsl b/web/pw-visualizer/assets/shaders/frag/image.glsl
index 69c8b91..f8d62c9 100644
--- a/web/pw-visualizer/assets/shaders/frag/image.glsl
+++ b/web/pw-visualizer/assets/shaders/frag/image.glsl
@@ -10,5 +10,4 @@ uniform sampler2D u_texture;
void main() {
gl_FragColor = texture2D(u_texture, v_texCoord);
-// gl_FragColor = vec4(0.7, 0.7, 0.0, 1.0);
}