aboutsummaryrefslogtreecommitdiff
path: root/web/pw-server/src/lib/components/RulesView.svelte
diff options
context:
space:
mode:
Diffstat (limited to 'web/pw-server/src/lib/components/RulesView.svelte')
-rw-r--r--web/pw-server/src/lib/components/RulesView.svelte70
1 files changed, 70 insertions, 0 deletions
diff --git a/web/pw-server/src/lib/components/RulesView.svelte b/web/pw-server/src/lib/components/RulesView.svelte
new file mode 100644
index 0000000..c3cf125
--- /dev/null
+++ b/web/pw-server/src/lib/components/RulesView.svelte
@@ -0,0 +1,70 @@
+<div class="game-rules">
+ <p>
+ Every turn, your bot will receive a json-encoded line on stdin, representing the current game
+ state.
+ </p>
+
+ Example game state:
+ <pre>{`
+ {
+ "planets": [
+ {
+ "ship_count": 2,
+ "x": -2.0,
+ "y": 0.0,
+ "owner": 1,
+ "name": "your planet"
+ },
+ {
+ "ship_count": 4,
+ "x": 2.0,
+ "y": 0.0,
+ "owner": 2,
+ "name": "enemy planet"
+ },
+ ],
+ "expeditions": [
+ {
+ "id": 169,
+ "ship_count": 8,
+ "origin": "your planet",
+ "destination": "enemy planet",
+ "owner": 1,
+ "turns_remaining": 2
+ }
+ ]
+ }
+ `}</pre>
+
+ <p>
+ Every turn, you may send out expeditions to conquer other planets. You can do this by writing a
+ json-encoded line to stdout:
+ </p>
+
+ Example command:
+ <pre>{`
+ {
+ "moves": [
+ {
+ "origin": "your planet",
+ "target": "enemy planet",
+ "ship_count": 2
+ }
+ ]
+ }
+ `}
+ </pre>
+
+ The amount of turns an expedition will travel is equal to the ceiled euclidean distance between
+ its origin and target planet.
+</div>
+
+<style lang="scss">
+ .game-rules {
+ padding: 15px;
+ overflow-y: scroll;
+ height: 100%;
+ margin-bottom: 200px;
+ box-sizing: border-box;
+ }
+</style>